- Joined
- Apr 21, 2007
- Messages
- 24,284
- Reaction score
- 6,973
I think that match was perfection. I mentioned a lack of selling earlier, but the double down 10 count mod kind of makes up for that and adds to the pacing. I can't get over that match. I would say maybe it lacked a real high spot but it's super rare for Joe to hit that springboard moonsault on the outside, usually hits a forearm tope, then he ate back to back tiger suplexes on the wooden floor. That ending was smooth as butter though, I've wanted to see that finish for awhile.
14 promotions they said. That sounds pretty nice to me.
Management of the Ring was announced a few days ago. Looks like it's the same as Final Fire Pro which was pretty deep but I never got a chance to play it myself. Only drawback is it will be DLC since it wasn't planned initially and was added later. If you grab the game right now, you'll still be getting it for less than retail even if you buy the DLC. I'm happy to support the developers on this one, they've been really close to the community during its time in early access.I'll have to take a look at it, shit is cash.
I'm just waiting for Management of the Ring and custom belts before I start playing it real hardcore again. I want promo wars mannnnnn
14 promotions they said. That sounds pretty nice to me.
Someone recently made an edit that has no real attacks and is filled with transitions that inevitably lead to a reversal. Works awesome in vanilla, and is only better with Carl's pacing mod.It's all about editing logic, which can get pretty complicated. I just wish there is a way to edit wrestler logic so that jobber CAW actually lose grapple attempts on purpose, or at least lose 9/10 grapple exchanges.