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The real question is, how will EA incorporate their lootbox Pay2Win model into the game?
Where have you been?
The real question is, how will EA incorporate their lootbox Pay2Win model into the game?
I would've preferred they overhaul the ground game and clinch first tbh. I absolutely despise these aspects of the game, and while the striking isn't amazing in UFC 2, its much better than the ground and clinch game which are identical in this game
I had to delete UFC 2 off my hard drive after the Beta. It was so shit in comparison. Can't wait for 3.There is no way they would have done that though unfortunately. They spent most of their resources for UFC 2 on overhauling the ground game. Which personally, i think it much better than it was in UFC 1. So they wouldn't do that and then overhaul it all over again for UFC 3 while leaving the striking alone for the 3 consecutive game. And when you compare the Striking on UFC 3 to UFC 2 & 1, it's obvious how bad it was by comparison. The logic behind the damage system, the movement, the hit detection, the stamina, the effect on certain strikes like push kicks and jabs, body strikes, etc..UFC 1 & 2 were Checkers. UFC 3 is Chess in terms of standup.
Everything needs work. I think they are doing it right though. Next game I'd expect a big upgrade to Clinch, submissions, etc..
I still have UFC 2 on my PS4, but only for the Ground game. I play practice mode occasionally and just set my opponent to Skilled Ground Game and just roll.I had to delete UFC 2 off my hard drive after the Beta. It was so shit in comparison. Can't wait for 3.
good point, UFC 4 will be epic I think.There is no way they would have done that though unfortunately. They spent most of their resources for UFC 2 on overhauling the ground game. Which personally, i think it much better than it was in UFC 1. So they wouldn't do that and then overhaul it all over again for UFC 3 while leaving the striking alone for the 3 consecutive game. And when you compare the Striking on UFC 3 to UFC 2 & 1, it's obvious how bad it was by comparison. The logic behind the damage system, the movement, the hit detection, the stamina, the effect on certain strikes like push kicks and jabs, body strikes, etc..UFC 1 & 2 were Checkers. UFC 3 is Chess in terms of standup.
Everything needs work. I think they are doing it right though. Next game I'd expect a big upgrade to Clinch, submissions, etc..
I could be wrong here, but aren't the changes to the ground game in UFC 2 and now UFC 3 just showing you what is happening under the hood, and simplifying the control input to not require a "swoop"?
I don't see this as a mini game. Just a more informative and simpler input system that now allows for simultaneous transitions to occur instead of having a "turn-based" system.
In the past, you had major transitions and minor transitions. The minor transitions took less time to complete and had a smaller denial window than the major transitions.
Isn't the same thing happening now? Just with a visual aid to show you what transitions are available and how quickly they perform and how large the denial window is?
If I'm mistaken just let me know.
Get rid of the visual aid, and I fail to see a big difference in the grapple system other than welcome improvements to the logic.
Is it me or does the roster seem shallow?
https://themaclife.com/featured-posts/confirmed-full-confirmed-ea-ufc-3-roster-far/
Is it me or does the roster seem shallow?
https://themaclife.com/featured-posts/confirmed-full-confirmed-ea-ufc-3-roster-far/
Yea I'm just not seeing the mini game that hear people bringing up.I'm with you on this one.
I think maybe people saw the swooping from the thq games as doing more, but it was literally the same idea, now you press one direction instead of making the motion.
Is it me or does the roster seem shallow?
https://themaclife.com/featured-posts/confirmed-full-confirmed-ea-ufc-3-roster-far/
Whats the point of having a big roster if you make 95% of the fighters so bad that they are literally unplayable against decent opposition?
I totally agree, but why not do it like the fight night games and have it stacked with a bunch of legends. They didn't even put Vitor Belfort, Shogun, Wand, or Cain Valasquez in the game. I'd like to see guys like Couture, Ken Shamrock, Tank Abbott, Bas Rutten, Don Frye etc...
You are misunderstanding that list man. Thats only the list of fighters that have appeared in promotional videos, screen shots, and other items that can be confirmed right now. They havent released the official roster yet. There will be around 250 fighters, which is a HUGE #. Belfort, Shogun, Cain will 100% be in the game. Wanderlei, i'd still say he makes it since they have his Model from UFC 2.
Bas Rutten was in UFC 2, and will likely be in this one.
Guys like Couture, Shamrock, etc.. I agree would be great to be in the game, but have historically had contract disputes with the UFC over their rights.
But this list you are viewing is not close to the entire official roster.
Yea, and I get the reason they have the Transition HUD on screen. There are a ton of grappling options depending on each position. Subs, Sweeps, posture, etc.. Most of the subs are directional (ex far-side Kimura). And many of the players don't understand when and where these options are available so the HUD is helpful for that. I don't watch it for most of what I'm doing, but I do like having it so I know what types of Subs the fighter has in certain positions.I'm with you on this one.
I think maybe people saw the swooping from the thq games as doing more, but it was literally the same idea, now you press one direction instead of making the motion.