EA says that Mass Effect: Andromeda was deeply flawed, but still didn't get a fair shake.

I can't recall a single game that I've heard more people say "I bought it, but never finished it."
Same boat, was very near the end though, but just completely lost interest. My interest generally wavers towards 2/3 of a game, but I will usually make the effort to finish it. In their defense, most players don't finish games in general. And from what I have read most of the Dragon Age/ME games only have a finishing rate averaging from 40% to 50%, which is pretty astounding for story-driven games.
 
And from what I have read most of the Dragon Age/ME games only have a finishing rate averaging from 40% to 50%, which is pretty astounding for story-driven games.

Oh bullshit.

Granted, I've not played any of the DA games, but the ONLY dud I've ever played from Bioware (before the EA buy-out) was Jade Empire.

And hell, even I finished it.
 
Oh bullshit.

Granted, I've not played any of the DA games, but the ONLY dud I've ever played from Bioware (before the EA buy-out) was Jade Empire.

And hell, even I finished it.
I don't follow? Which part is bullshit according to you? I remember Bioware releasing some infographic about Me2 and 3 at time. Things like finishing rate for both games, and total multiplayer hours spend by the community, etc. I was very surprised by the numbers also.

Edit : nvm, I think you mean it's bullshit that players don't finish, not that I was spouting lies.
 
It was absolute garbage. The modelling and animations were awful and the storyline was pure drivel. What a fantastic way to shit on the series.
 
It was never going to live up to expectations and you could see gaming outlets saying it's not good simple because it's not Shepard, Garrus, Liara, etc. EA + Bioware + the clickbait and meme nature of gaming today made it a pretty easy target. It certainly didn't get a fair shake but it also deserved some of the criticism. A good game overall but desperately needed better management and at least 6 more months of polishing and improvement. It's also a better game than Mass Effect 3. I hate that fucking game.

they hired a bunch of trigglypuffs to make a video game. and then they're surprised when it was a shitty game. as if being a cosplay whore magically means you can animate.

That whole thing was blown way, way out of proportion and I think wasn't even exactly true? Bioware's always been triggering the neckbearded incels of the internet because they've included romance options other than just heterosexual.

I can't recall a single game that I've heard more people say "I bought it, but never finished it."

That's most games in general and even truer for open world games. I've never finished a Bethesda game because the godawful gameplay, terrible writing and banal quest design can't carry such massive games for me.
 
That whole thing was blown way, way out of proportion and I think wasn't even exactly true? Bioware's always been triggering the neckbearded incels of the internet because they've included romance options other than just heterosexual.

While I get this response to what the person said I have a bit of an issue with HOW Bioware, at least recently, has gone about doing it.

KOTOR 1, Dragon Age Origins, Mass Effect 1 (and 2 as well), and Dragon Age 2 they had non straight romance options. Hell, Dragon Age 2 had a Thai-style "SURPRISE, that's a penis!" type prostitute in a brothel even. The difference between the early BioWare games and the more recent ones, really starting with Inquisition and continuing into Andromeda (I never really got deep into the side quest shit on ME3) is they almost went through the relationship shit with a checklist.

The other problem, THEY TOLD PEOPLE IN ADVANCE WHO WAS WHAT ROMANCE OPTION... and I was a person that frequented the BioWare boards during the lead up to Inquisition and they initially weren't going to announce until all the Zers, Xe'es, and Theys with their painted hair and bottle cap glasses that don't have a prescription wouldn't stop screeching about it. Inquisition is very VERY blatant in how it's almost like a checklist:
- Ok, we need a straight female, let's make it the overtly religious Cassandra
- We need a lesbian.. let's make it the elf
- We need a gay dude... let's pick that Warden with the beard
- We need a bi dude.... I know, let's use the guy with the cool horns
- We need a bi chick (I honestly can't remember who was this option anymore)

But if you look at the more recent ones, with Inquisition being the most blatant you can feel that they went through it with a checklist to make sure they ticked all the boxes to not piss anyone off.

"You can please all of the people some of the time, some of the people ALL the time, but you can't please all of the people all of the time"

I'll admit I'm simplifying things a bit but the basics are there. That's my biggest issue with BioWare... they've lost the meaning of subtlety. Like, it could be my age but when I first played Dragon Age Origins I went through the game talking to everyone and shit between missions around the campfire before I basically fell into a "relationship" with Morrigan and I was like "wait... you can do this?". Now with BioWare it's almost like their selling point and it's very "HEY, YOUR CHARACTER CAN FUCK THIS OTHER ONE!!!!"

EDIT:
Old BioWare is like Vixen porn studios and new BioWare is like Facial Abuse with how they get their relationship game mechanic across. You ultimately end up at the same spot but the road to get there is WAY different.
 
Edit : nvm, I think you mean it's bullshit that players don't finish, not that I was spouting lies.

Didn't mean to say you were lying, but only that stat was bullshit.

The vast majority of Bioware's single-player games weren't connected to the internet for any reason.

I can completely understand if that single stat was referring to ME Andromeda, and would say its very likely to be true.
 
Didn't mean to say you were lying, but only that stat was bullshit.

The vast majority of Bioware's single-player games weren't connected to the internet for any reason.

I can completely understand if that single stat was referring to ME Andromeda, and would say its very likely to be true.
Actually, with ME2 and ME3 having Origin deeply embedded into the games themselves, EA can realistically get an accurate metric of how many people finish those games. With the scale and number of games out there, I'm honestly not surprised that the finish rate of people playing those games is around 50% or less. People tend to be flippant with their time and effort, and there's always something new and shiny out on the horizon to distract us.
 
Actually, with ME2 and ME3 having Origin deeply embedded into the games themselves, EA can realistically get an accurate metric of how many people finish those games. With the scale and number of games out there, I'm honestly not surprised that the finish rate of people playing those games is around 50% or less. People tend to be flippant with their time and effort, and there's always something new and shiny out on the horizon to distract us.

If there's a source article on this, I'd love to read it.

I could believe a small percentage of COD players play the campaign, but no one bought ME3 & Andromeda for the muktiplayer.

Bioware built its reputation on Single-Player Story-Focused RPGs. I can't imagine a portion of the its fanbase bought ME1 and didn't finish it, then bought ME2 and didn't finish it, and bought ME3 and didn't finish it, finally bought ME Andromeda and didn't finish it either.

ME doesn't strike me as a series that gradually increased in sales throughout its original trilogy because people bought it and didn't finish it.
 
That whole thing was blown way, way out of proportion and I think wasn't even exactly true? Bioware's always been triggering the neckbearded incels of the internet because they've included romance options other than just heterosexual.
.

1. it was true.
2. i have no idea how you think "other than heterosexual" is relevant to my point.
 
Not trying to convince you to replay it (I've never played any ME games actually) but 3-4 hours is hardly enough gaming time to properly evaluate any RPGs. I think you should give it another shot. you might like it. You already own and it's a waste not to give it another proper shot at it. just sayin'...

I never finished 3, I got busy and didn’t draw me in enough to make time.

When andromeda was announced I thought it would be a good time to play through the other games again.

They didn’t have backward compatibility for 3 on the one out. Wtf, this I’m sure didn’t help either.

Any new people to the series might have thought, hmm let me play 3 and see if I get into it before I pre-order andromeda.

Nope sorry about your luck, better go out and buy an old 360 also if you want to do that.
 
If there's a source article on this, I'd love to read it.

I could believe a small percentage of COD players play the campaign, but no one bought ME3 & Andromeda for the muktiplayer.

Bioware built its reputation on Single-Player Story-Focused RPGs. I can't imagine a portion of the its fanbase bought ME1 and didn't finish it, then bought ME2 and didn't finish it, and bought ME3 and didn't finish it, finally bought ME Andromeda and didn't finish it either.

ME doesn't strike me as a series that gradually increased in sales throughout its original trilogy because people bought it and didn't finish it.
Well, your scepticism is completely understandable, it really doesn't seem to make much sense. You'd think one would want the most bang for one's buck from story-based intertwined games, but Da_Rev_Ong's explanation is a good one.

Here's an article :

https://www.eurogamer.net/articles/...ted-mass-effect-3-than-finished-mass-effect-2

More than five months after Mass Effect 3 was released, only 42 per cent of players have completed the game.

That's less than Mass Effect 2, where 56 per cent of players finished the final mission.



BioWare online development director Fernando Melo revealed the player data during a talk at GDC Europe today. Mass Effect 2's completion rate even got a boost this year, he added, as players readied save files to import into Mass Effect 3.

Both games' completion rates are still better than some other BioWare titles, which show that the amount of time a game has been released does not necessary tally with the percentage of players who complete it. 40 per cent of players completed the original Mass Effect, for example, while only 36 per cent beat Dragon Age Origins. 41 per cent of Dragon Age 2 users struggled to the end.



And another one https://www.engadget.com/2012/08/13...tion-rate-in-me-dragon-age-seri/?guccounter=1

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dims
 
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Well, your scepticism is completely understandable, it really doesn't seem to make much sense. You'd think one would want the most bang for one's buck from story-based intertwined games, but Da_Rev_Ong's explanation is a good one.

Good info, and it backs up your premise.

But I'm not convinced yet.

You know how a huge number of games are bought over Steam and Origin, and a huge number (like a third) are never even downloaded or played?

Those percentages of the sales in which the game is never even played must factor into the percentage of completions.

And, the completion percentages obviously don't incorporate the game being finished on off-line consoles.

I'd say a more believable figure of all the sales the ME trilogy across PC, PS3, and XBox360 the completion percentage is around 80% - for those who actually played it.
 
Good info, and it backs up your premise.

But I'm not convinced yet.

You know how a huge number of games are bought over Steam and Origin, and a huge number (like a third) are never even downloaded or played?

Those percentages of the sales in which the game is never even played must factor into the percentage of completions.

And, the completion percentages obviously don't incorporate the game being finished on off-line consoles.

I'd say a more believable figure of all the sales the ME trilogy across PC, PS3, and XBox360 the completion percentage is around 80% - for those who actually played it.
That would explain a small number of drop-off, but would that take the finishing rate to 80%? I'm not so sure.

I'm assuming that the vast majority console users are connected, could be wrong though. Regarding the unplayed game libary back log, I have a suspicion that accounts more for indie titles and games that are on sale, and to a lesser degree to triple A titles.
 
That would explain a small number of drop-off, but would that take the finishing rate to 80%? I'm not so sure.

I'm assuming that the vast majority console users are connected, could be wrong though. Regarding the unplayed game libary back log, I have a suspicion that accounts more for indie titles and games that are on sale, and to a lesser degree to triple A titles.

I'd be interested in reading more market research into this subject.

What percentage of gamers, by age range, actually complete their games, by genre, and by the price for the game.

Would a 40% completion across all sales extend across all genres? Or only 30+ hours games?

Perhaps gamers have such low attention spans....

And.... fuck.... I just realized that tens of millions of gamers are willing to make a preorder and $60 purchase for a game they only saw a 30-second prerendered trailer.

Perhaps those 40% completion numbers are closer to being accurate than I initially estimated.
 
About games not being finished, you would be pretty surprised by how many people don't even finish games they play. Not sure about steam or xbox but on playstation you can check how many people that played the game got the achievement/trophy. You would have like 90% of people getting that first trophy for doing the first bit of story and see it gradually fall off until the final story completion trophy, a lot of the time you'd see that less than half of people that played the game even finish it. So I could totally buy that a lot of people don't even finish games that are big RPG's where you can just get tired of doing sidequests and move on to something new.
 
About games not being finished, you would be pretty surprised by how many people don't even finish games they play. Not sure about steam or xbox but on playstation you can check how many people that played the game got the achievement/trophy. You would have like 90% of people getting that first trophy for doing the first bit of story and see it gradually fall off until the final story completion trophy, a lot of the time you'd see that less than half of people that played the game even finish it. So I could totally buy that a lot of people don't even finish games that are big RPG's where you can just get tired of doing sidequests and move on to something new.
Or they get to a point that they can’t just blow through and get another game.

I dated a girl a few years back with a teenage gamer son, we played some together , the lack of wanting to figure shit out was mind boggling.

He mainly plays online deathmatch and flag capture multiplayer etc, he’d start playing something with a campaign and get to where it started getting difficult and just give up instead of putting the time in.

I think a large percentage of the younger gamers are probably this way and would give rounding for 40% or lower finish rates.

Very few games I have ever purchased I didn’t finish.

But being older games were more challenging to beat imo growing up, we normally only got games for Christmas birthday etc, so you finished that junk before you waited for a new one.

Kids these days just say “mom I need a new game” and parents run out and get one.

In a little while I’ll look up some of my achievements and their accomplishment levels for completion in the achievements archives

Only thing that sucks is I really haven’t played much on my one, and my 360 stuff isn’t transfered over.
 
ME:A was a crappy game, but after the big "Fuck you" we got with the ending of ME:3 I didn't expect much. I finished ME:A and just felt the story was weak and a lot of the game was pointless. None of the story really stays with you. As far as the people working on the game, ME:3 was already taking hard turns towards being SJW.

The ME:A looked good and played fine, the story was just a drag.
 
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