- Joined
- Jan 20, 2004
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Voodoo is stealing indie developers ideas and using their financial muscle "IE 200 million from Goldman" to rip off as many decent game ideas ahead of the original developers ideas. Top it off they steal the idea get it to market sooner and then advertise it heavily drowning out the much smaller indie developer. The model has worked like a charm quickly becoming the one of the largest in sales game publishers in the world off other people ideas.
"Voodoo is a French publishing company founded by Alexandre Yazdi and Laurent Ritter in 2013 with a focus on bringing iOS and Android titles to as many smartphones as possible. This was a time when the App Store was booming, and a few high-profile developers were raking in the dough. Ridiculous Fishing, Device 6, Year Walk, The Room Two, Impossible Road and Badland all came out in 2013, for starters, and Voodoo has been capitalizing on the energized mobile market since with its own titles, including Snake Vs Block, Paper.io, Flappy Dunk and Rolly Vortex."
"Voodoo proudly describes itself as a company that "develops and publishes highly casual mobile games" -- not just casual, but highly so. Today, Voodoo is a ubiquitous name in mobile gaming; it's the No. 1 publisher on the App Store in terms of downloads with more than 150 million monthly active users. Voodoo games generated 300 million downloads in 2017, and that figure is on track to hit 1 billion this year. In May, Goldman Sachs invested $200 million in the publisher."
They will soon have one billion downloads and very likely billions of revenue while dominating Apple app store numbers and billions in revenue off other people's ideas. They call it cloning and making nice with indie developer then cloning their product and making it free cuts them out of a potential revenue stream.
https://www.engadget.com/2018/07/11/mobile-clones-app-store-google-play-indie-voodoo/
"Voodoo is a French publishing company founded by Alexandre Yazdi and Laurent Ritter in 2013 with a focus on bringing iOS and Android titles to as many smartphones as possible. This was a time when the App Store was booming, and a few high-profile developers were raking in the dough. Ridiculous Fishing, Device 6, Year Walk, The Room Two, Impossible Road and Badland all came out in 2013, for starters, and Voodoo has been capitalizing on the energized mobile market since with its own titles, including Snake Vs Block, Paper.io, Flappy Dunk and Rolly Vortex."
"Voodoo proudly describes itself as a company that "develops and publishes highly casual mobile games" -- not just casual, but highly so. Today, Voodoo is a ubiquitous name in mobile gaming; it's the No. 1 publisher on the App Store in terms of downloads with more than 150 million monthly active users. Voodoo games generated 300 million downloads in 2017, and that figure is on track to hit 1 billion this year. In May, Goldman Sachs invested $200 million in the publisher."
They will soon have one billion downloads and very likely billions of revenue while dominating Apple app store numbers and billions in revenue off other people's ideas. They call it cloning and making nice with indie developer then cloning their product and making it free cuts them out of a potential revenue stream.
https://www.engadget.com/2018/07/11/mobile-clones-app-store-google-play-indie-voodoo/