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Not a COD gamer. I'm aware MW2 is favored probably by more franchise gamers than any other, but what exactly did it innovate for the genre?
Well, I've played all the games in the COD series up until Black Ops 3, but one disclaimer I have to throw out there is that I didn't play the multi-player modes until I got a copy of MW2.
What really made MW2 stand out from the rest was the cinematic presentation and the gripping story plot of the single player mode, and the smooth game play overall. Also, the killstreaks, perks, and the weapon customizations of the multi-player mode really set a new standard for the series.
It's hard to put it into words, but I felt that the general ambience of the multi-player mode was so intense and immersive that it was very hard to let go of my controller after a couple hours of playing. It was just so damn addictive.
The fast paced, run and gun style of the series was in stark contrast to the slow and methodical pace of Counter-Strike, an FPS I played heavily before I switched over to the former. The latter required good teamwork, planning and communication amongst teammates and required deceased players to wait until the match was over to spawn, whereas the latter said Fuck You to all of that and players spawned immediately after death a la Unreal Tournament and the gameplay had more of a free for all vibe regardless of whether or not you were playing in a Team Deathmatch.
It's been a while since I played multiplayer FPS games regularly. I think I stopped somewhere after COD: Ghosts came out. Nowadays the only multi-player game I play online is Street Fighter V.
But as far as my opinion goes on MW2 and its legacy in the annals of video game history, I'd say it's right up there in the same tier as Wolfenstein, Doom, and Half Life.