FALLOUT 4 Official Thread v.5: Travis Miles Edition

Here's the answer, in spoiler tags.

Both the Minuteman and The Railroad have that option. I'm not sure it's open after the main quest is done if you've done it with BOS. You might be right: by making them enemy, you should still be able to open the dialogues with Preston or Desdemona.

I have never tried it after the main quest but I did it with Railroad on my last playthrough. I betrayed BOS and went full retard, going in alone to plant explosive on the Pridwin. It was so fun watching Thinker Tom blow up the damn thing!
Thank you!

I never aligned with the Railroad so hopefully it works with the Minutemen. Even if it doesn't, maybe there's some mod I can find, lol.
 
Thank you!

I never aligned with the Railroad so hopefully it works with the Minutemen. Even if it doesn't, maybe there's some mod I can find, lol.
Hmm...not sure it will work. Talked to Preston & he hates me now after siding with the Pack & Operators, lol. He'll only give me the bullshit quests now. Guess i'll see how he feels after I kill the Pack & the Operators... Otherwise...that blimp will live to fight another day, damn it...!!
 
Hmm...not sure it will work. Talked to Preston & he hates me now after siding with the Pack & Operators, lol. He'll only give me the bullshit quests now. Guess i'll see how he feels after I kill the Pack & the Operators... Otherwise...that blimp will live to fight another day, damn it...!!

i'm surprised you people think he's so flexible post main quest

with an extinct ragtag group of red shirts fighting to the last man for the ability to grow potatoes led by a guy in a cosplay outfit armed with a carnival star game rifle, you get what you pay for

mostly the guy goes between supporting local growers and remembering how to breathe and blink like a plastic sex doll

my most tortured survival character who beat main with Minutemen after hours of blood sweat and tears was rewarded the final prize of making regular rounds to every settlement like a goddamned Arby's regional manager only to get there and wait for happiness to increase while I listened to tomatos grow
 
i'm surprised you people think he's so flexible post main quest

with an extinct ragtag group of red shirts fighting to the last man for the ability to grow potatoes led by a guy in a cosplay outfit armed with a carnival star game rifle, you get what you pay for

mostly the guy goes between supporting local growers and remembering how to breathe and blink like a plastic sex doll

my most tortured survival character who beat main with Minutemen after hours of blood sweat and tears was rewarded the final prize of making regular rounds to every settlement like a goddamned Arby's regional manager only to get there and wait for happiness to increase while I listened to tomatos grow
<{ByeHomer}>
 
Welcome home @MacDuffle
tumblr_nw9qo5J2xS1r3kmkso1_500.gif
 
So I installed this mod:

http://www.nexusmods.com/fallout4/mods/10124/?

It's ridiculous. I'm only level 15-20 and I was going through the main story mission where you have to go tracking, and on the way there four superbosses are standing in my way ready to eat my soul. Had to play it careful, but man.
 
Anyone try these?



"...and lastly we have the happiness meter, which is still slow as hell but finally fully HUD mapped.

Now you can definitively measure visually, progressively, how all in-game pursuits of the maximum happiness achievement are declared void and unobtainable and how your bustling, glimmering, intricately wired highly innovative max spaced settlements are deemed bleak and uninhabitable shitpiles according to your 89% settler approval, who can see nothing stronger than their own crippling existential nihilism quietly eating at their blank-eyed soul as they sell state-of-the-art custom weaponry beneath a latticework of candy gumdrops and ice cream statues and shelves displaying every nuka bottle brand in existence, wearing a Nuka Girl one-of-kind spacesuit and wielding weapons forged by gods"
 
That's what I wanted to say, you nailed it. When I reached Vegas and met the Talking Robot, I lost a lot of immersion. Before that, I had fun. Even the casinos were kind of fun but as soon as I met this guy, I hated him.

YesMan-1.jpg


Lucky for me, Mr. House was voiced by Rene Auberjonois and I'm a big fan. That saved the game for me...

latest
Oh-Doh U Dint!

Odo/René are awesone
 
If anyone is interested heres a new mod that overhalls Fallout 4 to give it much more of a dark, horror type atmosphere with lots of options.

Reminds me of the visual presentation in the movie The Road (Cormac McCarthy book). Very nice!
 
"...and lastly we have the happiness meter, which is still slow as hell but finally fully HUD mapped.

Now you can definitively measure visually, progressively, how all in-game pursuits of the maximum happiness achievement are declared void and unobtainable and how your bustling, glimmering, intricately wired highly innovative max spaced settlements are deemed bleak and uninhabitable shitpiles according to your 89% settler approval, who can see nothing stronger than their own crippling existential nihilism quietly eating at their blank-eyed soul as they sell state-of-the-art custom weaponry beneath a latticework of candy gumdrops and ice cream statues and shelves displaying every nuka bottle brand in existence, wearing a Nuka Girl one-of-kind spacesuit and wielding weapons forged by gods"
Hahahahaha!!!!

So glad I finally picked this game up a few weeks ago.
 
I started a new play through as well on survival. Good lord how could Bethesda not include craftable sleeping bags for this mode? It is unbelievably punishing when you die, and man do you die a lot early game.
 
I started a new play through as well on survival. Good lord how could Bethesda not include craftable sleeping bags for this mode? It is unbelievably punishing when you die, and man do you die a lot early game.
The aim was to force veteran players to locate safe places to rest. There are tons of beds in the Wasteland. I remember mapping them after dying a lot in the first hours of survival. I started a new game out of survival and made a mental note of every sleepable beds between Sanctuary and Diamond City. Then I went back to survival and nailed it.

There are now many mods to help you enjoy survival. There's the obvious survival camping mod but there's also one that creates an autosave every 5 minutes, to avoid long monotonous restarts. I only play survival nowadays, Fallout 4 is definitely too easy for my experience. I never played a game more than 1000 hours but I'm closing in on 1500 for Fallout 4...

My most recent character is based on this build:



Very challenging: high output melee damage but no endurance and no armor. Snipers can end me in one clean shot if I'm not careful.
 
The aim was to force veteran players to locate safe places to rest. There are tons of beds in the Wasteland. I remember mapping them after dying a lot in the first hours of survival. I started a new game out of survival and made a mental note of every sleepable beds between Sanctuary and Diamond City. Then I went back to survival and nailed it.

There are now many mods to help you enjoy survival. There's the obvious survival camping mod but there's also one that creates an autosave every 5 minutes, to avoid long monotonous restarts. I only play survival nowadays, Fallout 4 is definitely too easy for my experience. I never played a game more than 1000 hours but I'm closing in on 1500 for Fallout 4...

My most recent character is based on this build:



Very challenging: high output melee damage but no endurance and no armor. Snipers can end me in one clean shot if I'm not careful.



I get the point of survival, and I enjoy the limited saving and using beds, etc... but it causes WAY too much back tracking...at least in the early game (I'm at level 8 now I think. Took me like 8 fucking tries to clear corvega).

To me it's so obvious that the ability to craft tents/sleeping bags is a perfect balance. It would take up coveted inventory space so you can't abuse it, and it helps you minimize the insane amount of back tracking.
 
I get the point of survival, and I enjoy the limited saving and using beds, etc... but it causes WAY too much back tracking...at least in the early game (I'm at level 8 now I think. Took me like 8 fucking tries to clear corvega).

To me it's so obvious that the ability to craft tents/sleeping bags is a perfect balance. It would take up coveted inventory space so you can't abuse it, and it helps you minimize the insane amount of back tracking.
I agree. I think they really wanted the survival experience to be punishing. They expected modders to come with a solution and it came really fast: I believe the camping mod came out 2 weeks after survival was implemented. Bethesda loves to leave open gaps for modders to fill.

Damn, they let modders re-design their old games, even if the material is copyrighted. Skyblivion is still progressing and Bethesda has shown no intention to hinder it. The solution for the Skyblivion mod is original: you will need to own the Oblivion game to be able to download the mod.

That way, it should not hinder the sales of Oblivion: can you believe it's still selling high? Came out in 2005! In fact, it might boost the sales because gangsters like me got Oblivion on torrent: I will need to buy the original one just to get the Skyblivion mod!




There is NO way I'm passing on that mod. I wish they would do that with older Fallout games too...
 
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I agree. I think they really wanted the survival experience to be punishing. They expected modders to come with a solution and it came really fast: I believe the camping mod came out 2 weeks after survival was implemented. Bethesda loves to leave open gaps for modders to fill.

Damn, they let modders re-design their old games, even if the material is copyrighted. Skyblivion is still progressing and Bethesda has shown no intention to hinder it. The solution for the Skyblivion mod is original: you will need to own the Oblivion game to be able to download the mod.

That way, it should not hinder the sales of Oblivion: can you believe it's still selling high? Came out in 2005! In fact, it might boost the sales because gangsters like me got Oblivion on torrent: I will need to buy the original one just to get the Skyblivion mod!




There is NO way I'm passing on that mod. I wish they would do that with older Fallout games too...


I'm still amazed by what modders can do. I'll be implementing the campfire mod in my playthrough
 
I agree. I think they really wanted the survival experience to be punishing. They expected modders to come with a solution and it came really fast: I believe the camping mod came out 2 weeks after survival was implemented. Bethesda loves to leave open gaps for modders to fill.

Damn, they let modders re-design their old games, even if the material is copyrighted. Skyblivion is still progressing and Bethesda has shown no intention to hinder it. The solution for the Skyblivion mod is original: you will need to own the Oblivion game to be able to download the mod.

That way, it should not hinder the sales of Oblivion: can you believe it's still selling high? Came out in 2005! In fact, it might boost the sales because gangsters like me got Oblivion on torrent: I will need to buy the original one just to get the Skyblivion mod!




There is NO way I'm passing on that mod. I wish they would do that with older Fallout games too...


I thought I was a grizzled survival veteran, able to out-maneuver any high damage enemy packs armed with nothing but a few choice perks and map knowledge.....

Then I tried replaying the Vault Building DLC....

Death soon followed
 
i haven't played this game since i realized the bugs increase exponentially as the game/map progresses and just got sick of the constant barrage of bugs and having to quit/reload repeatedly... that was over a year ago, i guess. damn.

now that i don't give 2 fucks about the game, maybe i'll actually play the (probably also retardedly buggy) dlc sometime.

what a disappointment.
 
i haven't played this game since i realized the bugs increase exponentially as the game/map progresses and just got sick of the constant barrage of bugs and having to quit/reload repeatedly... that was over a year ago, i guess. damn.

now that i don't give 2 fucks about the game, maybe i'll actually play the (probably also retardedly buggy) dlc sometime.

what a disappointment.
Let me guess. You play on console without mods or patches. Join the Master race, you'll stop crying. I haven't had a bug in months: the only time I get crashes is because of conflict between the 15+ mods I use.

These crashes are solved by a simple re-arrangement of the mods load order.
 
Let me guess. You play on console without mods or patches. Join the Master race, you'll stop crying. I haven't had a bug in months: the only time I get crashes is because of conflict between the 15+ mods I use.

These crashes are solved by a simple re-arrangement of the mods load order.
I got over 90 mods going no ctd yet had maybe 15 on the PS4 and it would run maybe 20 - 30mins before a crash.
 
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