Finished up Deus Ex: Human Revolution the other day. All around a great game. My only complaint is that the final chapter felt a little tacked on. Like they ran out of ideas, and thought "Zomibies!!!". It kind of overstayed it's welcome a bit near the end. The final boss fight(if you can call it that), exemplified that, as all you do is hit switches and shoot some zombies. You could tell they had more story than game, and didn't know how to stretch it out properly. Other than that small gripe though, really fun, and robust, and I can't wait to see what they do with the new one.
Resident Evil: HD Remastered Haven't played this since whenever it first came out on the GC. Started it up, and wow, what a rude awakening. After about two hours wandering around lost, it finally started to click. First thing I had to do was get re-assimilated to the tank controls. Tried out the new analog controls, and they just don't work with the static camera. Thought the tank controls would be a bitch, but they actually make sense and work really well with how the game is designed. After that, I had to remember that this is just as much of a puzzle adventure game, as it is a survival horror game. So many item based puzzles, with no hand holding at all. Not used to this anymore. Took a bit, but I finally wrapped my head around it all, and beat the first chunk of the game. My only real complaint is just how tedious the item management is. Eight slots just isn't enough, and running back and forth to the item box is nothing more than a pain in the ass. There just isn't enough slots to accommodate guns, ammo, and puzzle pieces. What really sucks, is that you can't just drop items anywhere. You must go to the item box and get rid of items you don't need. That's a bitch.
Is the game still scary though? Oh' yeah. Jumped a couple of times already, and the atmosphere is second to none. Even with my gripes about the inventory system, the game play holds up incredibly well, and it all makes sense within the structure of the game. It's holds up surprisingly well, as nothing feels to dated, or a product of it's time. It's just how it was designed, and it still works well.
Looking forward to diving deeper into this one.