When characters in Japanese games are voice acted by an 8-year-old on helium.
That baby voice that some Japanese female voice actresses do infuriates me in games and animation. Their real voices probably sound absolutely normal, but they choose to do that voice for some Satanic reason.
2 actually, but you could tether jets all the same in 3, the planes would not react that way though due to the different physics, those jets would have crashed into a fireball and likely hit Rico in 3.
Addressing the topic, games that interrupt gameplay too often with cut scenes, or heavy dialog story elements, or tutorials or obstacles or QTE's are a real pain.
To me the story should flow with the gameplay and not feel forced in and not interrupt it. A good cinematic should feel life a reward and relief like after beating a tough boss or in a dramatic pre-boss segment. Non-skippable cut scenes and quick dialog are the worst offenders.
Even games I really enjoy like Xenoblade Chronicles 1 and 2, the cut scenes and dialog interrupt too often, you'll be playing the games well over 100 hours, and the cutscenes are skippable and dialog can be sped up, but it does interrupt the flow of the game.
On that note fetch quests jumping from far away point A to point B just to upgrade skill trees could be a pain in Xenoblade Chronicles 2 and X as well. It's made more of an issue in long play sessions where you want progress to happen quicker because there are dozens of Blade characters and they each have huge skill trees which are time sucks to complete. Didn't mind the tutorials in XC2 seeing as the gameplay mechanics are so deep and they separated them by a good amount of play time.