STREET FIGHTER V-v5: Arcade Edition - Battle Lounge 4/6 – Streamed on Twitch! 4:30PM PST!

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Street Fighter V: Arcade Edition coming January 16th! (Sherdog player handles at bottom of Post #1)

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Prepare yourselves, Street Fighter V: Arcade Edition is coming out on January 16, 2018! If you’ve been spectating from the sidelines or are waiting for a reason to join the fight, now is the time! In addition to the highly-requested Arcade Mode, Street Fighter V: Arcade Edition contains a bounty of new features you’ll want to check out. Let’s get to it!



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Street Fighter V: Arcade Edition will feature all 28 characters, including those from Season 1 and 2 – with one more from Season 2 still to be announced. For those yearning for more options, each character will receive a second V-Trigger, which will significantly change their playstyle. You may need to relearn your main or perhaps try another character, which speaks to you in a different way due to their alternate abilities. Stay tuned for more information on each character’s second V-Trigger!

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As it’s our 30th anniversary year, we wanted to celebrate by making sure Street Fighter V: Arcade Edition contained a plethora of new content. True to its name, Arcade Mode is coming to Street Fighter V: Arcade Edition andwill be an experience ripe with nostalgia. Furthermore, we’re adding in Extra Battle Mode, a Gallery, and completely redesigning the UI to amplify the epic quality of this new version. We have much more to share on each of these modes and more content to reveal in the future!

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From the beginning, we promised that you’ll only need to purchase the original Street Fighter V, which we’re sticking to. All the new gameplay-related content – Arcade Mode, Extra Battle Mode, a second V-Trigger, the Gallery, and more – will be available as part of a free in-game update for current players! Those who don’t currently have Street Fighter V can purchase Street Fighter V: Arcade Edition for $39.99, and it will include everything we mentioned above.

Current Sherdog Player Handles:

@SwamiLeoni - CFN: NicroManiac / NicroManiac82 (PC)
@Crimson Fury - CFN: FightersImpact
@Thunderhead - CFN: Thndrhd27
@CubicleGangster - CFN: ocSherlock
@OnionKnight86 - CFN: CometTheDog
@Swing - CFN: Danswer / Whey-face

@Gref - CFN: OGSimpson
@Luminaire - CFN: Adamantium83
@Carvaso - CFN: Zarcavo

[B]@JohnSAFTAHess[/B] - CFN: JHSAFTA

If I missed you, please send me a PM and I'll add you here!
 
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Sakura Is Coming to Street Fighter V: Arcade Edition on January 16! Entire Season 3 Roster Announced!

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After our huge announcements during Capcom Cup 2017, we’re certain you need a recap! We revealed all six characters coming to Season 3 of Street Fighter V by showing the beautiful cinematic opening of the upcoming Street Fighter V: Arcade Edition. There’s no more gym class for Sakura, who will join the cast as the first character of Season 3, which starts on January 16, the same day Street Fighter V: Arcade Edition launches. Continue reading for more information on Sakura, as well as a few important notices about Season 3.



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First appearing in Street Fighter Alpha 2, Ryu’s number one fan returns to the series with a new outlook on life. After graduating high school, Sakura now works part-time at an arcade, but wonders what decisions she needs to make in order to be satisfied with her future.


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This time, Sakura has a new move, Tengyo Hadoken, where she fires a fireball diagonally into the air that can act as an anti-air. In addition, her V-System that is detailed below gives her more tools to open up opponents. Overall, Sakura’s fighting style remains similar to her past appearances as she pummels opponents with flurries of quick attacks along with her trademark Hadoken, Shouoken, and Shunpukyaku.

V-Skill: Haru Kaze

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Sakura leaps into the air towards the opponent, which can then be followed up by three different options. Hitting punch will result in one of her signature moves, Sakura Otoshi, which can be pressed up to three times to continue the combo. Following up with a kick will trigger Oukakyaku, a forward flip that can act as a divekick. Finally, pressing throw (LP+LK) after Haru Kaze will result in Kashinfu, a command grab that that sees Sakura using her opponent as a spring board to jump back.

V-Trigger I: Haru Arashi

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Upon activation, Sakura’s fists are enveloped by blue energy that powers up Hadoken and Tengyo Hadoken, giving them both an additional hit. Landing a hit will also cause your opponent to be put into a juggle state giving you an opportunity to land additional attacks. She can also press HP+HK again to use Hogasho, a powerful palm thrust.

V-Trigger II: Sakura Senpu

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This time, Sakura’s fists and feet become enveloped by blue energy that powers up Shouoken and Shunpukyaku. Landing a hit will send your opponent flying into the air where you can cancel into V-Skill to follow up with either Sakura Otoshi or Oukakyaku. Both moves are improvements to their EX version and can be performed up to four times before Sakura Senpu ends.

Critical Art: Sakura Rain

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Sakura’s Critical Art draws inspiration from her past Super Combos. If used away from the opponent, it will only be a high-damaging Hadoken. However, if Sakura can land this Critical Art right next to the opponent, it’ll go into a special animation that deals significantly more damage.

Kasugano Residence

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With as long as Sakura’s been around, there’s a great deal of nostalgia with her return to Street Fighter. We’ve decided to tug on those strings even more by adding her classic stage, Kasugano Residence, into Street Fighter V: Arcade Edition complete with her adorable dog and younger brother, Tsukushi.

SEASON 3 UNVEILED
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We hope players across the world enjoyed the opening cinematic of Street Fighter V: Arcade Edition played because we revealed more than just Sakura! Fan favorites Blanka, Cody, and the “king” Sagat will return with new characters Falke and G to complete Season 3!

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Sakura will be available in the Season 3 Character Pass for MSRP $29.99, which will include her Battle Costume with colors 3-10 and default costume colors 3-10 unlocked. The Season 3 Character Pass will be available on January 16, 2018! As usual, holders of the pass will automatically get Blanka, Falke, Cody, G, and Sagat when they arrive next year. Stay tuned for more information on the rest of the cast, including their stories and move sets! Beginning with Season 3, if you purchase each character individually with real money, you’ll also get the same Battle Costume and colors as you would if you have the Character Pass.

If you purchase the Season 3 Character Pass from 1/16-1/31, you’ll also receive nine costumes: the 30thAnniversary Costumes for M. Bison, Guile, Ibuki, and Karin, along with the Nostalgia Costumes for Alex, Ibuki, Juri, Kolin, and Akuma! This promotion is only available in the Americas and Europe.

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We wanted to blow the roof off of Capcom Cup this year with these announcements in order to continue the 30thAnniversary Celebration! Coupled with the Street Fighter 30th Anniversary Collection, 2018 will be an amazing year for all of us. We still have a lot to share about Street Fighter V: Arcade Edition, including a detailed look on Extra Battle Mode, the new V-Triggers, and more!
 
Complete List of V-Trigger IIs in Street Fighter V: Arcade Edition!

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In Street Fighter V: Arcade Edition, coming January 16, 2018, every character will receive a second V-Trigger that opens up new options, mix-ups, and combos! We previously teased a few of them, but now, we’re ready to reveal them all. Continue reading for screenshots and descriptions of each character’s second V-Trigger!


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Ryu (Kakko Fubatsu) - While active, press HP + HK to use Isshin, a technique that counters the opponent's attacks.

Upon countering an attack, a shockwave of energy will be released around Ryu. If this shockwave hits the opponent, Ryu will perform a strike attack.

Using Isshin, Ryu can counter everything except throws, giving him a highly functional defensive option. The opponent will be vulnerable to additional attacks after the Isshin strike, making for a great opportunity to deal major damage.

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Chun-Li (Kikosho) - Chun-Li fires a ball of energy from both her hands in this V-Trigger. Press HP + HK to fire another Kikosho.

For Kikosho after V-Trigger activation, hold down the buttons HP + HK, and Kikosho will gain guard break properties. The opponent will be vulnerable afterwards, giving Chun-Li an opportunity to deal additional damage.

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Nash (Stealth Dash) - With Stealth Dash, Nash quickly moves towards his opponent. During movement, press punch for Justice Corridor, a strong overhead punch move, or press kick for Justice Shell, a kick that launches the opponent. Press back for a quick stop, making this V-Trigger great for high-speed movement options.

Both Justice Corridor and Justice Shell can be canceled on hit or block, allowing Nash to extend his combos or keep up the pressure on a blocking opponent. However, the same move cannot be canceled into itself.

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M. Bison (Psycho Nightmare) - While active, press HP + HK to perform the Psycho Crusher special move. Bison also gains Psycho Charge - press reverse half circle (forward to back) plus kick to perform a command throw that infuses the opponent with Psycho Power.

If an opponent has been hit with Psycho Charge, the Psycho Power infused into them will explode after a set period of time. If the Psycho Charge was successful, the infusion can also be detonated with Psycho Judgement (forward to back) plus kick at your own discretion.

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Cammy (Delta Ambush) - Press HP + HK for Delta Ambush, where Cammy flies towards her opponent.

Press forward plus HP + HK for Delta Step, a quick forward dash. Although there are no move variations from Delta Step, Cammy can cancel her normal moves from the dash. Use it in combos, or to help her keep up a fast-paced offensive rush.

Press kick during Delta Ambush for the downward kick move Reverse Edge, or press punch for the command throw Delta Twist.

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Birdie (Birdie Time) - While in Birdie Time, press HP + HK to perform a new chain attack. Bull Swing is a high chain attack and allows for follow-up attacks, while Bull Capture is a low-hitting chain attack that targets the opponent's feet. Use the directional buttons for the different versions.

The flames Birdie shoots from his mouth on activation have a hitbox, and on hit the opponent can be hit with an additional attack. Also, the low-hitting chain Bull Capture can interact with the objects Birdie throws on the ground for his V-Skill, giving him a unique new approach to the neutral game.

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Ken (Shinryuken) - Shinryuken is a powerful, multi-hit rising Shoryuken. If it hits, rapidly press punch to change the properties of the move.

The landing recovery of the max-strength version from rapid button presses can be special move canceled, leading to some very powerful combos.

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Necalli (Clouded Mirror) – Starting with Arcade Edition, Clouded Mirror is a special move Necalli gains after activating his V-Trigger I. It is a ranged attack, where Necalli jumps at his opponent with a strike.

Hold down the buttons to greatly increase the move's strength. Necalli can juggle the opponent after the max strength version hits. Since it has quite a bit of startup, use together with Culminated Power to avoid having the opponent take advantage of the startup.

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Vega (Alegrias) - While active, press HP + HK to perform Flash Arch - Rossa, which will counter the opponent's attack, or perform the counter attack independently with Flash Arch - Granate (forward plus HP + HK).

Upon landing a successful counter, Vega will counter-attack, kicking the opponent up into the air, leaving them vulnerable to additional attacks. Flash Arch - Granate is the attack part without the counter. It's good for usage in combos, but keep in mind that Flash Arch - Granate cannot counter attacks.
 
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R. Mika (Steel Chair) - Nadeshiko will run out from behind Mika and throw a steel chair at the opponent. Hold down the button for Fightin' Dirty, where Nadeshiko will run up to the opponent and take two swings at them with the steel chair.

Steel Chair hits multiple times, making it a great tool for combos. As Nadeshiko attacks twice with the steel chair in Fightin' Dirty, use it together with Mika's attacks to open up the opponent.

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Karin (Tenha no Kata) - While active, Karin will be able to use her counter move Yasha Gaeshi Tenchi by pressing HP + HK. What Karin does afterwards will change depending on the type of attack she counters.

Countering a low attack results in Yasha Gaeshi Chi, while all other attacks will result in Yasha Gaeshi Ten. Both moves can be canceled into from the recovery of her special moves and V-Skill, so Karin can turn situations where she's normally at a disadvantage, into her favor.

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Rashid (Easifa) - Easifa strengthens Rashid's kick special moves while active. Press HP + HK to perform Haboob, a wind projectile that has a different trajectory than his Whirlwind Shot.

Easifa strengthens the forward movement and hit properties of the kick special moves, increases range, and provides for other strengthening effects. It also increases the jump speed and distance of his front flip and allows Rashid to perform a wall jump after EX Eagle Spike hits, giving him more options in the neutral game and in combos.

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Zangief (Cossack Muscle) - Cossack Muscle changes the properties of Screw Pile Driver and Borscht Dynamite. The effects last until the V-Gauge Timer runs out, or if one of the aforementioned special moves is successfully hit.

In addition to increased damage for the Screw Pile Driver and Borscht Dynamite, Screw Pile Driver can be special move canceled and will combo, leading to command throw combos that usually aren't possible.

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Dhalsim (Yoga Sansara) - Dhalsim creates a multi-hit orb of fire in front of him. This V-Trigger can also be performed in the air. Hitting the fire orb with Yoga Flame or Yoga Gale will change its properties.

Hitting the fire orb with Yoga Flame or Yoga Gale will put it in motion. Its trajectory will differ depending on the move used. The orb will keep moving while it's on screen, and its trajectory can be further changed by hitting it again with Yoga Flame or Yoga Gale.

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Laura (Shock Stance) - While active, Laura will be able to perform the dodge maneuver Matsuda Sway by pressing HP + HK. During Matsuda Sway, press HP + HK again to perform the command throw Shock Choke.

Matsuda Sway dodges non-throw attacks. Press forward with MP + MK during Matsuda Sway for a forward dash. Shock Choke can be performed from the dash, so Laura can use this to avoid her opponent's big attacks and close the distance.

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F.A.N.G (Koryo Dokuda) - Nishikyu and Ryobenda will be strengthened while active. With an increase in hits and the attack hitbox, this improves F.A.N.G's ability to restrict his opponents movements.

While active, Nikankyaku can be performed from Nishikyu, giving F.A.N.G a way to close the distance and open up his opponent in close.

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Alex (Rage Boost) - While in Rage Boost, Alex will gain the moves Flying DDT - HP + HK, and Choke Sleeper - HP + HK.

Flying DDT is a moving throw that works against standing opponents. In addition to being a surprising mid-range attack, Flying DDT can be canceled from moves that cause a lot of hit stun, resulting in somewhat long-range combo ability.

Choke Sleeper can be performed only after Flash Chop on hit or block, and on hit leaves Alex in close to continue his offensive pressure. Choke Sleeper only hits close range, so be mindful of the range at which the Flash Chop hits.

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Ibuki (Fuma Shuriken) - Ibuki will throw a giant shuriken at the opponent, which comes back after going off-screen.

Press HP + HK for Fuma Shuriken - Haku, which is for use against grounded opponents, and press back plus HP + HK for Fuma Shuriken - Kokufu, which is angled upwards for anti-air usage.

Due to the length at which the shuriken is on screen, it serves to limit the opponent's movements. Ibuki can continue to combo the opponent after hit, and if it's blocked she can use her Airborne Kunai and Kasumigake to confuse the opponent's attempts to block.

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Guile (Knife Edge) - Knife Edge is a power-up V-Trigger for Guile's Somersault Kick. The Somersault Kick will create a projectile that will be fired towards the opponent. This projectile can be on screen at the same time as Sonic Boom and Sonic Cross.

While active, Guile will perform two iterations of kicks for his EX Somersault Kick. The EX version doesn't have the projectile like the normal version does, but is good for use in combos and counter attacks.

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Urien (Tyrant Pressure) - While active, Urien gains the special move Tyrant Blaze, a multi-hit tackle attack. Hold down the buttons to charge the move - Urien will have super armor while charging, and charging changes the move properties.

While charging, Urien will have super armor, allowing him to absorb an attack. A maximum-charge Tyrant Blaze will guard break the opponent and put them into a juggle state.
 
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Juri (Feng Shui Engine Beta) - Juri emits a field around her that drains her opponent's EX gauge, taking it for her own.

The roundhouse kick she performs upon activation has a hitbox and draws the opponent in, giving her a good opportunity to absorb the opponent's gauge. The gauge absorption effect is paused while Juri performs a throw and when she is in mid-air, so be sure to think wisely about your fighting methods while this V-Trigger is active.

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Balrog (No Mercy) - While active, press HP + HK for the command throw B3.

If Balrog is having trouble opening his opponent up, this V-Trigger can help improve his offensive abilities while in close. B3 also deals a high amount of stun, so if the opponent already has a lot of stun built up, an active V-Trigger can make them feel pressured.

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Akuma (Shiretsu Hasshi) - Using Shiretsu Hasshi, Akuma can link together powerful attacks using the V-Timer instead of the EX gauge. Grounded HP/HK attacks and each of his special moves can be canceled into EX special moves.

There are many moves he will be able to cancel into the EX special moves, giving him the ability to deal great damage from a number of situations.

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Kolin (Absolute Zero) - While active, Kolin's punch attacks and Hailstorm will be strengthened. Additionally, she has a forward dash where she will slide across the floor on a sheet of ice.

She can also press HP + HK to perform Frost Edge.

During this move, Kolin's attacks will be given dash properties, similar to medium Vanity Step. She can perform a high-speed Frost Edge from her forward dash, and if it hits, press HP + HK for Reverse Javelin, which will freeze the opponent and prevent them from recovering stun meter.

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Ed (Enhanced Snatcher) - While active, press HP + HK to perform an enhanced version of the Psycho Snatcher, the Ultra Snatcher. Use the directional buttons to change between the ground and anti-air versions.

For Ultra Snatcher - Ground, Ed will fly towards the opponent with a strike. On hit he will be able to combo afterwards, and on block Ed will be at the advantage.

Ultra Snatcher - Air, can be used both as anti-air, and in juggle combos.

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Abigail (Hybrid Charge) - While active, Abigail will be able to use the powerful tackle move Metro Crash by pressing HP + HK. It can be strengthened to a second level upon holding down the buttons.

Abigail will have hyper armor while charging, letting him absorb multiple hits. However, the charge will be vulnerable to throws and Critical Arts. Maximum charge Metro Crash will guard break, and Abigail keeps his hyper armor even while moving forward.

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Menat (Prophecy of Thoth) - Prophecy of Thoth surrounds Menat with 6 Soul Power energy orbs. Use Judgement of Thoth to fire them all at once.

After Judgement of Thoth, Menat can get a new set of orbs by pressing HP + HK.
Use a reverse quarter circle (down to back) with different punch buttons to change the orb trajectory when firing, for use in controlling the opponent's movements, anti-air, and extending combos.

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Zeku (Karura Tenzan) - Both Old and Young Zeku share the same V-Trigger, Karura Tenzan. Upon activation Zeku moves forward with a launcher kick. If it connects, Zeku will switch identities and continue attacking.

It has priority against all non-grounded strike attacks, making it highly functional as a counter attack. Use the directional buttons to determine what side Zeku will land on after the additional attacks, allowing him to switch sides with his opponent.

Every single one of these new V-Triggers is playable at PlayStation Experience 2017 and Capcom Cup! If you already own Street Fighter V, all the gameplay-related content, including the second V-Triggers, will be part of a free game update on January 16, 2018 for PlayStation 4 and PC!
 
SFV: Arcade Edition “Extra Battle” Mode Details and Changes in Earning Fight Money

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Street Fighter V: Arcade Edition is just around the corner and will feature a great deal of exciting content to bring in the New Year. Extra Battle will be a free addition coming on January 16 for Current Street Fighter V players and will be included in Street Fighter V: Arcade Edition. This new mode will amp up how we do weekly challenges and will award special costumes we know you’ll be craving. Learn how Extra Battle will work and get a sneak peek of said costumes after the jump!

HOW DOES EXTRA BATTLE WORK?

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Every month, there will be at least one Crossover Costume up for grabs, which can only be obtained by playing Extra Battle mode with Fight Money. Here’s the flow of how to go about getting these exclusive costumes:

  • Each Crossover Costume requires you to complete four challenges that take place over the span of a month – one challenge per week.
  • Each time you attempt one of these challenges, you must spend 2,500 Fight Money, In other words, if you successfully complete each of the weekly challenges in one go, you can get that Extra Battle Costume for 10,000 FM!
  • Once you complete all four challenges, the Crossover Costume for that month is yours!
  • These challenges are time exclusive, so make sure to log in each week to complete them, especially if you have your eyes on that month’s Crossover Costume
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When we say these costumes are worth your time, we mean it. Take a look at some of your favorite fighters dressing up as characters from other favorite Capcom franchises!

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Rashid’s acrobatic move set makes him the perfect candidate to don the Viewtiful Joe costume. This will be the first Crossover Costume you can attempt to obtain!

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With the shared tragedy of having their parents killed by the hands of evil madmen, Chun-Li dresses up as the cheerful gymnast June from the Star Gladiator series.

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Blond hair, glasses, and mission-driven, Nash embodies the legendary Captain Commando in this Crossover Costume.

LOOK OUT FOR SHADALOO SOLDIER CHALLENGES

Extra Battle will also offer a way to obtain Fight Money so you have enough to attempt each week’s challenges. Every few weeks, a Golden Shadaloo soldier will appear separately from the weekly Crossover Costume challenges, giving you several chances to earn a decent amount of Fight Money throughout 2018! Bust out your skills against these goons and replenish your Fight Money stash.

CHANGE IN WAYS TO EARN FIGHT MONEY

Beginning January 16, modes that offered one-time finite batches of Fight Money will no longer do so. This includes Character Stories, the General Story (A Shadow Falls), Trials, Survival, and Demonstrations – if you haven’t completed these modes yet, there’s still a few weeks left to do so before the changes occur in January!

If you’re a new player worried about getting enough Fight Money to get the Crossover Costumes, you still gain experience points from all modes except for the General Story. You receive Fight Money each time a character gains a level, and playing through each Character Story is a great way to quickly gain experience points for each character. Do this for all 28 characters and you’ll be the proud owner of at least 200,000 Fight Money. Combine this amount with Fight Money earned through online battles and recurring Targets and you’ll have plenty to use for Extra Battle Mode, additional characters and costumes!

For anyone worried about your current balance of Fight Money and League Points, they will remain intact and will not be affected by these changes.

Also beginning on January 16, when you purchase a new character with real money or via the Character Pass, you will receive that character’s Battle Costume and additional colors 3-10 for their Standard and Battle Costumes. If you earn Fight Money, you can also obtain characters’ Story Costumes.

COSTUME PREVIEW

Starting with Street Fighter V: Arcade Edition, 3D previews of costumes will be displayed every time you select a costume from the shop. You can also use this to take a look at the various color options for that costume.

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In addition, there will be a costume sort feature for each character implemented into the store. You can now check and see what costumes are available for your favorite characters in one go.

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Celebrate 30 Years of Street Fighter with the Street Fighter 30th Anniversary Collection!

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The Street Fighter 30th Anniversary Collection contains 12 iconic titles in the series that each have their place in Street Fighter history:

  • Street Fighter
  • Street Fighter II
  • Street Fighter II: Champion Edition
  • Street Fighter II: Hyper Fighting
  • Super Street Fighter II
  • Super Street Fighter II: Turbo
  • Street Fighter Alpha
  • Street Fighter Alpha 2
  • Street Fighter Alpha 3
  • Street Fighter III
  • Street Fighter III: 2nd Impact
  • Street Fighter III: 3rd Strike

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Online Play - Have the desire to duke it out against fighters around the world? Street Fighter II: Hyper Fighting, Super Street Fighter II: Turbo, Street Fighter Alpha 3, and Street Fighter III: 3rd Strike are all playable online! In addition to Ranked and Casual Matches, up to four players can join a lobby where they can play against the CPU while waiting for their next match – a throwback to those days of waiting for a second player to challenge you in the arcades. Each of these titles will have their own global leaderboard to ensure bragging rights can be proved. Online play also features “rewind” technology that provides low-latency matches with the ability to adjust your own input latency via the in-game menu.

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Museum - Bask in the nostalgic feels of Street Fighter in the Museum, a collection of stunning concept art, pitch documents, and little-known facts behind each game’s release.

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Interactive Timeline – Who needs time travel when you have the Interactive Timeline where you can browse all 30 years of Street Fighter and see how the series has evolved.

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Character Bios - Did you know Chun-Li likes crepes? See how your favorite characters have changed over time by reading up on their backgrounds, stories, and personal traits. You can even view each character’s sprites and animations in each title!

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Music Player - You won’t just see the history, you’ll also be able to hear it through the Music Player, so sit back and let the retro notes of memorable Street Fighter tracks flow through your ears. Find out if Guile’s Theme really does go with everything (It does)!

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Save States – Don’t worry about abandoning the fight in single-player modes! You can save your progress and resume at any time for any of the 12 titles.
 
From r/StreetFighter

Street Fighter V: Arcade Edition Release Date: January 16, 2018
I currently own Street Fighter V, what am I getting when Arcade Edition is released?

  • The AE update will apply to all copies of SFV. AE is an Automatic Free Update This includes:
    • Arcade Mode
    • Extra Battle Mode
    • New V-Triggers
  • Season 1 and 2 characters WILL NOT be automatically unlocked. You will need to purchase all Season 1, 2, and 3 Characters through in game purchases with real money or earnable “Fight Money”

What comes with a new copy/purchase of SFV: Arcade Edition?
  • Arcade Mode
  • Extra Battle Mode
  • New V-Triggers
  • ALL Season 1 and 2 Characters
    • You will need to purchase all Season 3 Characters through in game purchases with real money or earnable “Fight Money”

What comes with the Season 3 Character Pass?
  • Sakura, including:
    • Default costume colors 3-10
    • Sakura Battle Costume with colors 3-10
  • Blanka, Falke, Cody, G, and Sagat upon their release
SPECIAL NOTE: Beginning with Season 3, if you purchase each character individually with real money, you’ll also get the same Battle Costume and colors as you would if you have the Character Pass.


What do I get for Pre-Ordering AE (PS4 Only)?

What if I already own SFV but want the pre-order bonus? –or- What if I want the pre-order bonus on PC?
  • If you purchase the Season 3 Character Pass from January 16 – January 31 you will receive the Arcade Edition pre-order bonuses for free.

What if I Pre-Order Arcade Edition for PS4 but then also purchase the Season 3 Character Pass between 1/16 and 1/31?
 
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@SwamiLeoni

Great job keeping these SFV threads updated with info and keeping the Friday battle lounges going



<{monica}>
 
They're going to do away with fight money for Trials and Survival mode?

Wth... why? lol
 
They're going to do away with fight money for Trials and Survival mode?

Wth... why? lol

Fuck, I'm just reading about it now. This whole change with Extra Battle mode seem fucking awful. Guess I'll have to grind out all that shit out by January.

This is a fucking dumb decision on their part. Fight Money is already sparse enough. I was hoping they were fixing this not making it worse.
 
"If you’re a new player worried about getting enough Fight Money to get the Crossover Costumes, you still gain experience points from all modes except for the General Story. You receive Fight Money each time a character gains a level, and playing through each Character Story is a great way to quickly gain experience points for each character. Do this for all 28 characters and you’ll be the proud owner of at least 200,000 Fight Money. "

This is fucking insulting. Grind out all this bull shit with 28 characters (if you have them) and maybe you can get 2 characters from Season 3. Yeah go fuck yourself capcom.
 
lol, I got busy over a year ago and just stopped playing.

Played a bit last night and remembered how enjoyable it was, also impressed by all the additions / changes (probably not as impressive if you didn't see them all at once)

But yea, I have all of the Vol 2 everything to do and I have only a month to milk the most FM I can out of it.

Good times.
 
@SwamiLeoni

Great job keeping these SFV threads updated with info and keeping the Friday battle lounges going



<{monica}>

Thanks! I really do love this game even with all of its faults. I have fun playing and enjoy meeting up with you guys and grinding it out. Plus we have a forum to talk about our games which is an added bonus. Like @Crimson Fury gave me some pointers and I’ve been trying to incorporate them into my game. I have two other threads I’ve been lacking on at the moment (Fighting Layer / MvC:I) but SFV takes first priority. I’m really hoping AE brings out more people to play so I’m doing my best to heavily promote it here.

That said,

Battle Lounge tonight around 5:30PST if anyone is interested!
 
Thanks! I really do love this game even with all of its faults. I have fun playing and enjoy meeting up with you guys and grinding it out. Plus we have a forum to talk about our games which is an added bonus. Like @Crimson Fury gave me some pointers and I’ve been trying to incorporate them into my game. I have two other threads I’ve been lacking on at the moment (Fighting Layer / MvC:I) but SFV takes first priority. I’m really hoping AE brings out more people to play so I’m doing my best to heavily promote it here.

That said,

Battle Lounge tonight around 5:30PST if anyone is interested!


I'm in the same boat. Despite it's flaws I still enjoy the game and want it to succeed.

50/50 chance I make it to the battle lounge tonight. Car took a shit on me last night so I might be stuck dealing with that. I'm gonna try to make it.
 
I'm in the same boat. Despite it's flaws I still enjoy the game and want it to succeed.

50/50 chance I make it to the battle lounge tonight. Car took a shit on me last night so I might be stuck dealing with that. I'm gonna try to make it.

Right on. I usually play late so you may see me on there.
 
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