Reluctantly slugging my way through Dragon Age: Inquisition's story mode in between brutal work shifts...this game doesn't exactly work for adults with limited free time.
Fucking twelve year hikes to every location, half of the objectives worth exploring are at the top of some cliff with no obvious route. To add insult to injury, every location your character arrives at is greeted by your "advance scouts" who have clearly done fuck-all scouting, seeing as your map is never filled in
Enemies are damage sponges in later areas, requiring 20 minutes, 70 spells and 30 heavy attacks to bring down which is adorable. If I light an archer on fire, hit him with a two handed sledgehammer, stab him in the back with twin enchanted daggers, freeze him, electrocute him, siphon his soul, shoot him with an exploding arrow and he's not even half dead, I'm calling bullshit on your entire fantasy world realism
Gone are the clever dialogues of DA: Origins, replaced with replies that range from making your character sound like an uptight square to a naive square that hasn't heard of any subject in the "investigate" dialogue tree, to a squariest square should you attempt humor dialogue options and wind up sounding like you were raised in the woods by a wild pack of Dad Jokes
The skill trees are also the lamest bullshit ever. I didn't grind my ass off in some nightmare difficulty dungeon to be rewarded with a 10% damage increase against enemies that happened to fall down. Unless I'm fighting on casual, none of those perks will affect my Veteran Demon Overlord Version 9.0 enemies whatsoever
I downloaded the version with all the DLC. By the time I finished the main game, I was over it. I couldn't even bring myself to start the DLC. That game was frustrating.
Finally wrapped a single playthrough while beating my kids away with sticks to keep them from playing
Not particularly a strong M game compared to DA Origins, which was brutal for anyone who bothered to read between the lines.
After a full story run, I can say with confidence that the map design throughout was bizarre and full of weird placement. Witcher 3 (hell, Skyrim) pull ahead easily on their cave networks, wooded trails and side path options, plus Inquisition characters are foiled by mild inclines on a regular basis, effectively putting the fear of god into any would-be RPG mountain climbers. Fuck that
Combat only gets easier if you take guard or barriers seriously, which the game didn't stress the importance of whatsoever. A rogue with guard on hit is an entirely different beast than one without, so it's pretty funny that the game allows players to take/leave that feature as if it was as basic as a fire rune. Classic.
A few observations:
The Inquisitor, male or female, any race imaginable, any fighting style, consistently has the personality of a soggy napkin in the face of imminent death, crises of faith, romances, you name it.
It's also incredibly balls-out by the devs to take dialogue tree prompts with dramatic sounding titles like "this is suicide!" only to have the Inquisitor calmly spout watered-down bullshit like: "do you think that's a wise course of action?"
*Edit:
My second character is now a dwarf female pick, to see what reactions would be within the ranks. Turns out the random Orlesian NPC by the side of the road has something to say about my being a dwarf,
but none of the actual dwarves have shit to say about it.
Varric? Unimpressed.
Scout Harding? Couldn't give a shit.
Fucking.....Dagna? Not one word.
The only dwarven Arcanist in recorded history meets the only f*ckin' Dwarven Inquisitor, with not so much as a raised eyebrow or sideways glance
I demand dwarven romance dialogue options where we all threaten to pull eachother's hair in bed and/or make out in a pile of dirty coins
.