I don't think an independent developer like Splash Damage (Dirty Bomb) would have any problem building a game like Overwatch. The difference is they don't have resources to 'promote' the game like Blizzard does. I also find it interesting that Overwatch has a 91 MC score, and Dirty Bomb has a 63 MC score... yet Dirty Bomb actually has a higher User Score. It's amazing what unlimited resources can achieve.
Anyways, not hating on the game. I had fun during the beta, and I hope everyone enjoys it. I'm just a bit surprised at all the acclaim.
this game will be around and heavy on the esports scene for the next couple of years
There is more depth and skill involved in Overwatch that people give it credit for.
Being effective with multiple characters, switching multiple times per game depending on which part of the map you are on can have huge effects on the outcomes of games.
Mechanics of the game are tailored to casual players and not high tier play. Ammo is unlimited, CD's of a characters two abilities are far to low, acquiring ones Ultimate is to easy, stacking of the same Hero on a team is common and from an observer standpoint the screen is far to cluttered during team fights.
Now the competitive format is also counter productive. Wins are based off time, not round wins. Requiring a different clock to be shown on screen than the official countdown timer.
If the game intends to become an eSport. Ultimate ability acquisition needs to be doubled, two character core abilities CD's need to be tripled, ammo will probably need longer reload times with lesser bullet count within the clip and character pick/ban phase has to happen so the same character cant be on the same team or on separate teams.
Mechanics of the game are tailored to casual players and not high tier play. Ammo is unlimited, CD's of a characters two abilities are far to low, acquiring ones Ultimate is to easy, stacking of the same Hero on a team is common and from an observer standpoint the screen is far to cluttered during team fights.
Now the competitive format is also counter productive. Wins are based off time, not round wins. Requiring a different clock to be shown on screen than the official countdown timer.
If the game intends to become an eSport. Ultimate ability acquisition needs to be doubled, two character core abilities CD's need to be tripled, ammo will probably need longer reload times with lesser bullet count within the clip and character pick/ban phase has to happen so the same character cant be on the same team or on separate teams.
I don't think you are really looking into how esports work..or games in general.. let's consider nascar... now nascar is the most simple concept there is.. cars drive in a circle.. the one in front after x amount of laps is the winner.. The people that made those simple rules arent the people that make the sport complex... the racers are.. they have tweaked their engines, learned how to reduce drag, learned how to get the most laps out of a tire... etc... this is what Im getting at.. Blizz gave us a simple game.. the players will make it complex as they perfect each role...Mechanics of the game are tailored to casual players and not high tier play. Ammo is unlimited, CD's of a characters two abilities are far to low, acquiring ones Ultimate is to easy, stacking of the same Hero on a team is common and from an observer standpoint the screen is far to cluttered during team fights.
Now the competitive format is also counter productive. Wins are based off time, not round wins. Requiring a different clock to be shown on screen than the official countdown timer.
If the game intends to become an eSport. Ultimate ability acquisition needs to be doubled, two character core abilities CD's need to be tripled, ammo will probably need longer reload times with lesser bullet count within the clip and character pick/ban phase has to happen so the same character cant be on the same team or on separate teams.
Well, everyone should have known. Another Blizzard game, another simplistic, casual pop game for the masses. I should know, I'm a hardcore gamer and that's not what this game is. I'd know because I'm a hardcore gamer.
The UI and feedback are too easy to understand. The controls? Too responsive. Anybody can pick up this game and start having fun. That's not for me, I'm a hardcore gamer.
What the game needs is an abundance of mechanics, even if they're cumbersome. Leving up with adjustable stats would be perfect. Then I could go online and see the best way to put the points and then I can yell at anyone who doesn't spend their points "correctly" because I'm a hardcore gamer.
I would also accept an expansive set of items, only 5 of which would ever be used and only as a counter to a specific circumstance. Anyone who didn't pick the correct item isn't a hardcore gamer.
They should patch in a huge, Labrynthine skill tree where only a handful of the points actually matter and the rest are meager star improvements. Immediate gratification and lack of grinding are the bane of hardcore gamers like me, and I know because I'm a hardcore gamer.
I honestly think Blizzard is stuck in the past. Their focus on critically praised games with legions of fans that have record breaking sales and are played for years doesn't fit in with the hardcore fanbase like me, which I know about being a hardcore gamer myself.
The lack of depth to their games is obvious to anyone hardcore. Like me. Fanboys argue otherwise but they're casuals which I'm certainly not. It's just like when chess fanboys argue that their game has depth, lol. Only 6 different types of pieces to move? Why not 10? And the game board only has 64 squares? LOL, map is too small. It's a causal game for casuals but I'm a hardcore board gamer, too.
A good way to avoid shitty groups is to be the know it all... shamelessly.. I don't care what people think of me, my teams win more than they lose because I open each group with instructions.. "stay tight and we will be a ball of death.. fight on the objective..not away from it".... more often than not people are stoked that somebody said what needed to be said and we win..I've been having some fun with the game so far but it's pointless to play online without friends.
Half the people just see it as team death match and no one tries to coordinate as a team.
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That's what they say, but I fucked WInston up with Rhinehardt... if I see him, I drop the shield and club the shit out of him..lolif you guys already knew, awesome, if not a helpful tip
Winston is a big counter to Reinhardt. Weapon goes through his shield
Also if they have a symmetra, take winston, easy kills on her sentries