- Joined
- Oct 27, 2018
- Messages
- 1,577
- Reaction score
- 0
Anderoid & JonesGood thread, I all have to offer is that Anderson is the GOAT and Jones is innocent.
Cheating:11
Anderoid & JonesGood thread, I all have to offer is that Anderson is the GOAT and Jones is innocent.
Must need to update my innocent software. My Jones numbers are coming back all haywire.12 and 11
So in football it's often a popular trend to give players overall ratings, egg:dribbling, passing, finishing, stamina, tackling, heading, etc. but all efforts in MMA video games have been poor so far.
Let's try and give MMA fighters attribute stats based on their overall ability. The first step would be to single out what specific aspects of the game are deserving of their own category.
So here's a template:
Kicks(thought it's better to have it's own category than to just put striking)
Boxing(should clinch/dirty boxing be taken as separate?)
Chin(the ability to absorb punishment)
Heart/Mentality
Speed/Reflexes
Submissions
Wrestling(should ground and pound have it's own category?)
Cardio
Take-down Defense
And there are a few others that would potentially make for good attributes like foot work, strength(this one should definitely be in there but I'm not sure how much it overlaps with striking and grappling). Also,should there actually be 2 separate categories in(Take-downs and grappling) instead of wrestling?
After we settle this, the next step is to assign numerical value to each attribute depending on the fighter. Either 1 to 10 or 1 to 100.
Here's my solution:
10-Arguably GOAT(if there's an individual who stands out as the single best ever only he will receive a 10)
9-Among the best ever
8-World Class
7-Solid
6-Above average
5-Average
4-Bellow average
3-shit for a fighter
2-civilian level
1-complete turd(it should be extremely difficult rating any fighter with this value)
After this thread reaches a decent conclusion, I'm gonna open a PART 2 where we actually assign value to fighters.
Thoughts?
I could be wrong, but didn't the professionals already do this for the EA Sports UFC game? I mean for every other EA game they rank all players on their various strengths and weaknesses....seems redundant to do it again.
Anderoid & Jones
Cheating:11
You should check my earlier post praising Anderoid bro. I just speak the truth.As I thought, here comes the known troll with his fighter bashing agenda.
You should check my earlier post praising Anderoid bro. I just speak the truth.
You should check my earlier post praising Anderoid bro. I just speak the truth.
Of course what plan is that ?Anderson bless
He loves you. He has a plan for you.
Do you want to hear the word of Anderson today?
Of course what plan is that ?
eez normal . Is that right ?Well, it needs to be little by little.
Today you need to learn, that eez normal.
ok?
No matter what happens
eez normal.
It's deep theological teachings. You will see a greater truth in a few weeks of Anderson's teachings.
Love it!So in football it's often a popular trend to give players overall ratings, egg:dribbling, passing, finishing, stamina, tackling, heading, etc. but all efforts in MMA video games have been poor so far.
Let's try and give MMA fighters attribute stats based on their overall ability. The first step would be to single out what specific aspects of the game are deserving of their own category.
So here's a template:
Kicks(thought it's better to have it's own category than to just put striking)
Boxing(should clinch/dirty boxing be taken as separate?)
Chin(the ability to absorb punishment)
Heart/Mentality
Speed/Reflexes
Submissions
Wrestling(should ground and pound have it's own category?)
Cardio
Take-down Defense
And there are a few others that would potentially make for good attributes like foot work, strength(this one should definitely be in there but I'm not sure how much it overlaps with striking and grappling). Also,should there actually be 2 separate categories in(Take-downs and grappling) instead of wrestling?
After we settle this, the next step is to assign numerical value to each attribute depending on the fighter. Either 1 to 10 or 1 to 100.
Here's my solution:
10-Arguably GOAT(if there's an individual who stands out as the single best ever only he will receive a 10)
9-Among the best ever
8-World Class
7-Solid
6-Above average
5-Average
4-Bellow average
3-shit for a fighter
2-civilian level
1-complete turd(it should be extremely difficult rating any fighter with this value)
After this thread reaches a decent conclusion, I'm gonna open a PART 2 where we actually assign value to fighters.
Thoughts?
So in football it's often a popular trend to give players overall ratings, egg:dribbling, passing, finishing, stamina, tackling, heading, etc. but all efforts in MMA video games have been poor so far.
Let's try and give MMA fighters attribute stats based on their overall ability. The first step would be to single out what specific aspects of the game are deserving of their own category.
So here's a template:
Kicks(thought it's better to have it's own category than to just put striking)
Boxing(should clinch/dirty boxing be taken as separate?)
Chin(the ability to absorb punishment)
Heart/Mentality
Speed/Reflexes
Submissions
Wrestling(should ground and pound have it's own category?)
Cardio
Take-down Defense
And there are a few others that would potentially make for good attributes like foot work, strength(this one should definitely be in there but I'm not sure how much it overlaps with striking and grappling). Also,should there actually be 2 separate categories in(Take-downs and grappling) instead of wrestling?
After we settle this, the next step is to assign numerical value to each attribute depending on the fighter. Either 1 to 10 or 1 to 100.
Here's my solution:
10-Arguably GOAT(if there's an individual who stands out as the single best ever only he will receive a 10)
9-Among the best ever
8-World Class
7-Solid
6-Above average
5-Average
4-Bellow average
3-shit for a fighter
2-civilian level
1-complete turd(it should be extremely difficult rating any fighter with this value)
After this thread reaches a decent conclusion, I'm gonna open a PART 2 where we actually assign value to fighters.
Thoughts?
Thats why I just went with TS. This could be a fun thread but if we spend all day debating the right stats then it defeats the purpose. I mean its just for fun right, aint official.An overall ranking is quite complex, the simplest way would be to compile the stats in an evenly weighted manner, but I'm not sure that's would be the most accurate way. Should someone's punching speed be weighted equally as someone's durability and cardio? Durability and Cardio have been proven to be way more useful in MMA, I'd say the best place to start would be a dominant champion like Jon Jones. He's a great all around fighter who lacks in punching speed and power, if you could compile the stats and weigh them correctly he should still come out at a 95+ rating(assuming that 100 is a perfect fighter).
Yeah I'm a nerd when it comes to this stuff, the 1-10 stuff works too.Thats why I just went with TS. This could be a fun thread but if we spend all day debating the right stats then it defeats the purpose. I mean its just for fun right, aint official.