Tech Apple Vision Pro first reviews

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The first consumers reviews of the Vision Pro. There has been over 200,000 pre purchases. That seems like an insane number of purchases. A number have been sold on ebay for people's slots at up to 5000 dollars.


 
Allow me.
see-nobody-cares.gif
 
Not sure the Vision Pro is an Arcade topic, since it's not much for gaming. Certainly not VR gaming at any rate.

The Verge/Nilay's "review" is interesting, since it's more an opinion piece on VR/MR as a consumer trend and it's potential to replace laptops and tablets for portable productivity. Notable in that because the Apple Vision Pro was getting mainstream attention they didn't get their usual VR enthusiast, Adi Robertson, to review it. The editor in chief stepped in, and Nilay usually focuses more on futurist analysis, the philosophical and social implications of technology.
Nilay compares eye and hand tracking as a user interface for passthrough MR (and the quality of passthrough MR) to the brief period where voice recognition improved dramatically in the early 2000s, and products like Dragon Naturally Speaking were being proposed as potential replacements for keyboards and mice. Turned out voice controls have some scenarios where they work well, but for serious productivity they are slower and clunkier and saw limited adoption as an interface even on smartphones. He thinks VR/MR will be the same, based on Apple being unable to solve the issues and tradeoffs that have always been limitations of the format, including the UI.
Clearly not exactly a VR/MR enthusiast (I've read previous articles of his where he's quite pessimistic about the social implications of the "choose you own reality" nature of even simple AR), he doesn't see it going mainstream. Even if the main reasons Nilay gives are headsets being uncomfortable, they mess up your hair, not being able to share content easily, impeding communication and he's not comfortable with hand tracking when jerking off to online porn (I assume that was half serious and a reference to the sheer amount of personal info these devices are recording).
 
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Not sure the Vision Pro is an Arcade topic, since it's not much for gaming. Certainly not VR gaming at any rate.

The Verge/Nilay's "review" is interesting, since it's more an opinion piece on VR/MR as a consumer trend and it's potential to replace laptops and tablets for portable productivity. Notable in that because the Apple Vision Pro was getting mainstream attention they didn't get their usual VR enthusiast, Adi Robertson, to review it. The editor in chief stepped in, and Nilay usually focuses more on futurist analysis, the philosophical and social implications of technology.
Nilay compares eye and hand tracking as a user interface for passthrough MR (and the quality of passthrough MR) to the brief period where voice recognition improved dramatically in the early 2000s, and products like Dragon Naturally Speaking were being proposed as potential replacements for keyboards and mice. Turned out voice controls have some scenarios where they work well, but for serious productivity they are slower and clunkier and saw limited adoption as an interface even on smartphones. He thinks VR/MR will be the same, based on Apple being unable to solve the issues and tradeoffs that have always been limitations of the format, including the UI.
Clearly not exactly a VR/MR enthusiast (I've read previous articles of his where he's quite pessimistic about the social implications of the "choose you own reality" nature of even simple AR), he doesn't see it going mainstream. Even if the main reasons Nilay gives are headsets being uncomfortable, they mess up your hair, not being able to share content easily, impeding communication and he's not comfortable with hand tracking when jerking off to online porn (I assume that was half serious and a reference to the sheer amount of personal info these devices are recording).
They currently have 50 gaming titles available. They would not be considered arcade titles but Apple is in an effort to bring popular titles to the platform. Board games, tennis an golf simulations as well as activity related. Over 200,000 headsets have been sold.
 
They currently have 50 gaming titles available. They would not be considered arcade titles but Apple is in an effort to bring popular titles to the platform. Board games, tennis an golf simulations as well as activity related. Over 200,000 headsets have been sold.

Like I said, not much for gaming. Not exactly a new situation for Apple.
Best I saw was that Resolution Games did an exclusive "Game Room" title and Demeo is getting ported to the Vision Pro. They are certainly a top tier VR developer, with Demeo and Demeo battles even getting them a deal to make an official D&D game. Game Room consists of mixed reality Chess, Solitaire, Hearts, Yacht (the dice game otherwise known as Yahtzee), and Sea Battle (a take on Battleship). So the sort of casual games you typically get free with an OS.
Demeo was already one of the better MR games, and it's obvious now why they recently updated the MR mode to offer full hand tracking support. So that's one decent title.
The other two exclusives were Super Fruit Ninja and What The Golf?... Yeah.
Have you got a list of the rest of the 50 titles (I'd read there's only going to be around 9 actual VR/MR games at launch, depending on whether you count hand painting or meditation apps as games, but haven't followed it)?
Rec-room was a major title getting ported, but it's social VR aimed at children.
 


Here is the competition in this space Varjo XR4 it's not stand alone and costs 7,000 dollars. While people rightfully so are upset about the price I fully understand why Apple priced it so high. There is so much bleeding edge technology in the Apple Vision beyond the more expensive Varjo XR4 you really cannot compare them even at these technology levels. Apple thrown everything at this headset to bring out something at least a year ahead or more of competitors. Do I plan on buying one no but the fact that you can stream Valve Steam VR titles and soon simulator games it really is pretty much the perfect headset for these titles. There is a reason why almost every single major technology developer restored or started VR headset development.

Back in 1998 I tried on then 1024X780 VR headset that actually had tiny TV monitors mounted on the side of the headset. It was tied to a

InfiniteReality engine an Onyx my company I worked for at the time owned a number of Onyx computers.

at the time considered the most powerful graphics engine and cost 250,000 dollars. The whole time I had the headset on the founder of the company held on to it because it costs 65,000 dollars.
 
After watching one of the reviews, i can see it being an office product, i use several windows on my two screens...this would be cool to use instead but for the price, not so much.

For personal use, i like that can watch several videos at once, it reminded me of a Sports Bar, where can have multiple games on. What i thought was neat was that you can put timers on cooked pots.

If can connect it to your gaming console (PS5) and play through that then it would add extra value, but haven't seen or read a review on being able to do that.

I wouldn't buy it just for these features, I would have to see how it progresses as better software is developed for it.
 
Cliffs? I don’t want to watch any of those videos. Is it good or is it a gimmicky piece of junk?
 
Cliffs? I don’t want to watch any of those videos. Is it good or is it a gimmicky piece of junk?
Kinda in the middle people who have had it for the month now admit they like it but to much money. I look at it this will generate competition at lower price points.

Both Samsung an LG are targeting around 1000 to 1500 price points. LG apparently working with Facebook on their headset an software.

I see this coming down in price rapidly as within weeks after its launch Facebook was able to update their software with Apple like features on the Quest 3.

Outside of hand tracking an insanely high resolution displays an eye tracking "already implemented on Quest Pro". The lack of really decent applications caused people to question Apples Vision Pro purchase.
 


Here is the competition in this space Varjo XR4 it's not stand alone and costs 7,000 dollars. While people rightfully so are upset about the price I fully understand why Apple priced it so high. There is so much bleeding edge technology in the Apple Vision beyond the more expensive Varjo XR4 you really cannot compare them even at these technology levels. Apple thrown everything at this headset to bring out something at least a year ahead or more of competitors. Do I plan on buying one no but the fact that you can stream Valve Steam VR titles and soon simulator games it really is pretty much the perfect headset for these titles. There is a reason why almost every single major technology developer restored or started VR headset development.

Back in 1998 I tried on then 1024X780 VR headset that actually had tiny TV monitors mounted on the side of the headset. It was tied to a

InfiniteReality engine an Onyx my company I worked for at the time owned a number of Onyx computers.

at the time considered the most powerful graphics engine and cost 250,000 dollars. The whole time I had the headset on the founder of the company held on to it because it costs 65,000 dollars.

Varjo headsets were never meant for general public except for their Aero headsets. Mainly its military that uses the Varjo headset to simulate flights Sims.

While the Vision pro does have better Led display, I feel that some of the reviews are way way operating the headset without trying out other Vr headsets. for instance the theater experience on the Vision can already be experience by many Vr headsets using the bigscreen app. The multiple monitor setup can already be used by Meta Pro and Hp reverb.

The productivity value also doesn't appear to be as useful from the reviews later on rescinding on their previous statement.

The biggest con to me is that it could not really do PCVR since it's Apple is so adamant on only making their products to be only Applesince they want more money on top of theirs
 
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Varjo headsets were never meant for general public except for their Aero headsets. Mainly its military that uses the Varjo headset to simulate flights Sims.

While the Vision pro does have better Led display, I feel that some of the reviews are way way operating the headset without trying out other Vr headsets. for instance the theater experience on the Vision can already be experience by many Vr headsets using the bigscreen app. The multiple monitor setup can already be used by Meta Pro and Hp reverb.

The productivity value also doesn't appear to be as useful from the reviews later on rescinding on their previous statement.

The biggest con to me is that it could not really do PCVR since it's Apple is so adamant on only making their products to be only Applesince they want more money on top of theirs
People already created at Steam app. For Vision Pro.
 
People already created at Steam app. For Vision Pro.
I heard about it but it works only on some apps. it's also quite tedious to set up since you have to link it with a steam compliant headset and the stream it on the Vision pro. Plus it runs quite slow. We will see. It's still surprising that Virtual desktop claims they will work on making their app compatible with the headset but not with the latest pimax
 
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Someone needs to create a completely disruptive program or video game that breaks people's brains before VR takes off.
 
Someone needs to create a completely disruptive program or video game that breaks people's brains before VR takes off.
I think it's pretty wide to have a bunch of Iranian soldiers running around my house trying to kill me. Full height around 6 feet tall. You can hide from them between rooms or behind furniture. Your furniture or virtual boxes become part of the game.
 
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