- Joined
- Jun 24, 2008
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- 7,309
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Releasedate: February 2nd
Gameinformer:
"The striking gameplay has also received an overhaul, but the scheme still feels familiar for those who played UFC 2. In the second game of the series, you not only used the left stick for movement, but also to modify strikes like uppercuts and head kicks. In UFC 3, the left stick is purely for movement, while the modifiers are sent to the bumpers and triggers. In addition, uppercuts are now thrown by pressing two face buttons at the same time, resulting in more intuitive exchanges. This took me some getting used to, but by the end of my first match, I was trading strikes like a true contender."
"The addition of vulnerability frames encourages more counter-punching, as strikes do more damage if you hit them during certain portions of their attacks. More powerful strikes have wider vulnerability frames, meaning that you have a bigger window to do serious damage if your opponent is throwing a Superman punch than if they're throwing a quick hook. For example, I was able to easily rock my opponent by interrupting their head kick with a straight right. The new controls also allow you to feint attacks by pressing the block button when throwing a strike. The ground game hasn't changed as drastically, but new cage positions, reversals, and tutorials further evolve this all-important aspect of MMA."
http://www.gameinformer.com/b/news/a...reer-mode.aspx
BETA SIGN-UP https://www.easports.com/ufc/beta (STARTS NOVEMBER 27)
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November 10 Update -
Trailer #2
Striking blog:
https://www.ea.com/games/ufc/ufc-3/news/real-player-motion-tech-striking-deep-dive?isLocalized=true
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