We've played twice since my last update. Recap below followed by new post:
Another nice, relaxing session. We picked up our son's platemail. Very cool. DM said he basically has a commanding presence about him now with this armor (photo attached). He also went to a store and had a Roc talon necklace made with a gold metal eagle head. I picked up a silver cross and prayer book to Lathander since I need to restore my soul.
We left Neverwinter without incident and camped in our Tiny Hut outside of Phandalin. A random gnoll came by so I removed my mask and stuck my wight face outside the hut. "Run away or I'll consume you!" I rolled a 3. I used my inspiration coin and re-rolled to a total of 13 for intimidation. The gnoll rolled a 12 and ran away. It was pretty funny.
We arrived in Phandalin and that's where our session ended. Excited to visit old friends in town and see what our pet goblin has been up to.
We walked back into Phandalin. Very cool feeling to return to the famous town of LMOP after what has felt like a long time. We went straight to Tresendar Manor where we had left our pet goblin, Pix. He was doing just fine. Apparently he would steal things from the town and Sildar Hallwinter would replace them for the townsfolk. We took Pix deer hunting, taught him how to track, played a "guess which hand game" with a gold tooth we still had from Yeemik (LMOP), sprinkled pixie dust on him so he could feel what it is like to fly, and left him with a potion of invisibility in case he got in trouble.
We met up with my brother-in-arms, Sildar. Turns out the paper bird message we had sent to his long lost love, Thyla Starr, had been answered. She was headed to Phandalin but never showed up. We told Sildar we would investigate and to direct our proceeds from the mine to improving Pix's home. We immediately left town and headed back out onto the Triboar Trail to look for carriage tracks which our NPC ranger found. We tracked them back to a snake wizard, Sahir, at Old Owl Well.
After some conversation, we see that Thyla is being held in his tent by a zombie with a sword at her throat waiting for the kill word. Sahir wants us to go kill a two headed giant and retrieve a staff. We agree but have another plan in mind. We labor to the giant and try to convince him that Sahir wants him dead but we'll help him kill Sahir. He's not going for it. After a bunch of persuasion rolls, the two giant heads begin fighting with each other and bashing each other in the face. Pretty hilarious for our son.
One of his orc followers comes up and asks if Sahir is the one that has been sending zombies to attack them. We parlay and the orc agrees to rescue Thyla with his other sneaky orcs. We set up camp outside their cave and that's where the session ends.
Until next week. My fighter hates magic users so we'll see if we return to Sahir's camp anyways. Besides, I hear he has a +1 Ring of Protection in his treasure chest.