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- Feb 21, 2009
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I’ve been thinking about this for awhile but do you think there are aspects of games that have somewhat reached their peaks for now? I realize this isn’t true in every area but take for example RTS games. SC2 is still a top esport and the best players are basically the ones that can take the highest task loads. Basically the game has as many things going on at once that a human being cannot manage any more so making a more complex rts is meaningless.
This is also something I felt like is showing in a game like assassins creed: odyssey. They added an rpg leveling system in because why not? I was disappointed when I heard that sekiro would not have one even though I know the gameplay will be amazing because what excuse do they have not to have this nowadays?
Have you all noticed any of these trends in some of your favorite genres? Like maybe the formula can’t be dramatically improved but maybe the parts just arranged in different ways?
This is also something I felt like is showing in a game like assassins creed: odyssey. They added an rpg leveling system in because why not? I was disappointed when I heard that sekiro would not have one even though I know the gameplay will be amazing because what excuse do they have not to have this nowadays?
Have you all noticed any of these trends in some of your favorite genres? Like maybe the formula can’t be dramatically improved but maybe the parts just arranged in different ways?