I remember THE HOBBIT looked great, like painted illustrations of a great classic fantasy novel. The other thing I remember was a full grown Evangeline Lilly making eyes at that little person, and I remember rolling my eyes so hard I must have knocked myself unconscious for the rest of the series.
All high framerate stuff looks like home video to me... and it makes set pieces look like artificial set piecesIs it the higher frame rate that's fucking with you? It provides a depth of field that seems a bit unnatural, and so the brain might equate this onslaught of visual information to something it's seen before: like shoddy compositing. Have you seen Ang Lee's higher frame-rate efforts: BILLY LYNN'S LONG HALF-TIME WALK or GEMINI MAN? Same problem?
I love it. There's nothing quite like 3D at 60fps - 120fps.All high framerate stuff looks like home video to me... and it makes set pieces look like artificial set pieces
High fps makes me downright nauseated, literally, when watching recordings of humans and real life, everyone's movement strikes me as very unnatural.I love it. There's nothing quite like 3D at 60fps - 120fps.
I hated the soap opera effect ten years ago, but the technology has smoothed me over especially at the hands of Ang Lee. GEMINI MAN is reference grade resolution. There's still a visual learning curve, because the eye does isn't used to that level of depth of field. Once you're used to it, it makes 24fps look old and muddy, which people are already noticing with stuff like SOLO. Even at a normal framerate, SOLO truly comes alive in 3D.
If we're talking home video, it honestly sort of pains me when people are fine with judging a film from some pirated copy filmed in the theater. I know it's just a movie, but that's at least two hours of wading through murky shit with horrid sound. Like how could you treat your eyes so badly? Just do something else, if you're not going to do it the best way. Stare at a wall. Same diff.
I wonder if you'll be sickened by GEMINI MAN. They've definitely incorporated the visual language from high frame FPS (hah, this time the acronym means First Person Shooter). The lack of cuts really adds to the immersion. I have a buddy who has certain rules regarding gunfights -- he needs at SOME POINT to see someone reloading. That's his hang-up. Otherwise he thinks it's far too fake-ass. Me, I don't really need anything, but I adore when a gun fires and hits its target all within the same frame.Video games or cgi at high framerate don't bother me at all.. weird.