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- Aug 8, 2018
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Same here but damn it came out like almost 10 years ago. How many times can we rescue Preston and rebuild Sanctuary?Very excited for this, it’s been ages since the main Bethesda team put out a game. If i remember correctly, the B team made Fallout 76, but I had a good time with fallout 4.
Very excited for this, it’s been ages since the main Bethesda team put out a game. If i remember correctly, the B team made Fallout 76, but I had a good time with fallout 4.
I loved it but people told me I was a cuck for loving it.....I'm balls deep into "Fallout 4" as we speak. It took a while for me to come around, but I think it's one of the best games they've made. It's just endless, and the crafting, once it hooks you, is hard to put down. Nothing suffered for it either. The meaty quests are still there. It just gives you an extra purpose to just explore and scavenge. It's a gameplay loop on top of a gameplay loop. Shit, I also came around to the perk system, and think it's a better overall system, that has just enough to mold a specific character type if you want to just plow through the game, but also makes it possible to just level up and max out, if you want to take it further. The dialogue wheel is still a bit "meh", as it can give you some unwanted results, but it's alright once you know what all the options are generally gonna produce.
A while back, I was a little sour on this, thinking it's probably just gonna be FO4 in space, but now I kind of want that, LOL.
I loved it but people told me I was a cuck for loving it.....
I rarely had any crashes with FO4 and I've got over 1000 hours in game. I've only had crashes caused by mod conflicts and such.It's certainly an interesting game. It literally took me years to appreciate all of it's moving parts, and have it all finally click. I can't go back now. The other FO games seem so limited in comparison. Don't blame anybody for not really "getting it", though, as it took me quite a while to come around, but once it clicks, it's digital crack.
Only real bad thing about it, is it's performance. It's the only 8th gen game I've played, that just constantly crashed. I'm playing on the cloud, and it still crashes...on Microsoft's hardware. That's my one real big concern with "Starfield". If FO4 still isn't cleaned up, it's hard to imagine that "Starfield" won't have some pretty glaring technical issues.
I rarely had any crashes with FO4 and I've got over 1000 hours in game. I've only had crashes caused by mod conflicts and such.
When I played on Xbox I can't remember if I had any crashes. but on PC it's been solid.
I'm balls deep into "Fallout 4" as we speak. It took a while for me to come around, but I think it's one of the best games they've made. It's just endless, and the crafting, once it hooks you, is hard to put down. Nothing suffered for it either. The meaty quests are still there. It just gives you an extra purpose to just explore and scavenge. It's a gameplay loop on top of a gameplay loop. Shit, I also came around to the perk system, and think it's a better overall system, that has just enough to mold a specific character type if you want to just plow through the game, but also makes it possible to just level up and max out, if you want to take it further. The dialogue wheel is still a bit "meh", as it can give you some unwanted results, but it's alright once you know what all the options are generally gonna produce.
A while back, I was a little sour on this, thinking it's probably just gonna be FO4 in space, but now I kind of want that, LOL.
I didn’t really care for the main quest but I had a good time just scavenging material and building my town in sanctuary.I'm balls deep into "Fallout 4" as we speak. It took a while for me to come around, but I think it's one of the best games they've made. It's just endless, and the crafting, once it hooks you, is hard to put down. Nothing suffered for it either. The meaty quests are still there. It just gives you an extra purpose to just explore and scavenge. It's a gameplay loop on top of a gameplay loop. Shit, I also came around to the perk system, and think it's a better overall system, that has just enough to mold a specific character type if you want to just plow through the game, but also makes it possible to just level up and max out, if you want to take it further. The dialogue wheel is still a bit "meh", as it can give you some unwanted results, but it's alright once you know what all the options are generally gonna produce.
A while back, I was a little sour on this, thinking it's probably just gonna be FO4 in space, but now I kind of want that, LOL.
I didn’t really care for the main quest but I had a good time just scavenging material and building my town in sanctuary.
The main quest always gets forgotten in these games. From a narrative standpoint, I think its biggest issue was that the factions were a bit bland. You had the "Minute Men" who were just annoying colonizers. The "Railroad" were predictably good-doer rebels. The "Brotherhood of Steel" were basically what they always were. The "Institute" were irrelevant until the end game, but just a bunch of "We know better" dickheads.
And on top of that, there were very little consequences to choose one or the other, and you can play a quadruple agent, with nothing really stopping you. Some of their missions were fun, but they were ultimately a bit forgettable. That said, the sheer amount of meaty side quests is ridiculous, and nothing ever feels like they just phoned it in, aside from the "faction" bullshit endless missions, that are only there to make you jump through some hoops for experience.
Does any other subscription service other than GP get its content called free.
Yeah, I never cared for the main quest in FO4, it was everything else I fell in love with, especially the lore/environmental storytelling.The main quest always gets forgotten in these games. From a narrative standpoint, I think its biggest issue was that the factions were a bit bland. You had the "Minute Men" who were just annoying colonizers. The "Railroad" were predictably good-doer rebels. The "Brotherhood of Steel" were basically what they always were. The "Institute" were irrelevant until the end game, but just a bunch of "We know better" dickheads.
And on top of that, there were very little consequences to choose one or the other, and you can play a quadruple agent, with nothing really stopping you. Some of their missions were fun, but they were ultimately a bit forgettable. That said, the sheer amount of meaty side quests is ridiculous, and nothing ever feels like they just phoned it in, aside from the "faction" bullshit endless missions, that are only there to make you jump through some hoops for experience.
Yeah, I never cared for the main quest in FO4, it was everything else I fell in love with, especially the lore/environmental storytelling.
There's a tower you can climb and get to an office with leg bracers that let you fall from any height. It has a pre war story that always stuck with me.
The guy who made them got trapped in the tower after the bombs fell, as you discover from his computer. His invention was trapped in a safe he forgot the combination to, which prevented him from leaving. You can read about him exhausting his supplies and eventually dying from being trapped up there. There are so many little stories like this, and large ones, that flesh out the world.