- Joined
- Jun 6, 2010
- Messages
- 8,974
- Reaction score
- 21,197
The opening sequence and first few hours were really underwhelming, compared to their previous games. If they'd get anything right you'd think it would be along the lines of stepping out of the sewers in Oblivion your first time, or coming out of the vault in Fallout 3.I think they should have worked up to New Atlantis. I agree with one of the big criticisms that its a slow start and it lacks the punch of those big "stepping out" moments that previous Bethesda games have. Instead of the intro of taking out a whole gang of Spacers, maybe just be attacked by a small group dropping/jet packing down from a big ship and maybe one leader to practice persuasion on. Spend some time in one small outpost under some canopies or something, then make your way as a stowaway or passenger on a ship to New Atlantis, and then thats the big "step out" reveal. It's too big too soon and I was more interested in going into space.
RE: fast travel. Youre gonna save a ton of time and loading screens by fast traveling from your journal. Go to your quests and on the right side of the quest theres an arrow you click and you can either fast travel directly to the location, or bring up the navigation menu to travel to the level that its located on.
You find the artifact right away and get a ship almost as quickly. Where's the foreplay!
I think they really fucked up placing you on barren worlds too soon and not having built up settlements outside the major hubs of places like Atlantis and Akila. There should be paved roads or established pathways you can travel on some speeder bike-like vehicle leading to locations you could explore.
It makes sense people stay mainly in cities/settlements
because of the terramorph attacks,
We all knew most of those "thousand worlds" would be as soulless as No Man's Sky. While there's still so much to see and do, a ridiculous amount really, having them broken up between so many cut/loading screens hurts exploration.
I think they would have been better off focusing more on a few planets/moons, leaving the rest for mainly resource gathering, random encounters, and their AI recycled abandoned locations.
I did get used to zipping around locations through the journal and (highly suggest doing this) using on screen objectives through your scanner. Doing the latter makes it feel more like the space exploration game they advertised, as you rarely have to enter a menu.
After going through several faction questlines alone, im blown away by the meaty content, but it took a bit to get there. It really is a slow burn, not the best first impression, but the payoff is worth it.
I can't wait to see how modders add to the worlds. Hell, I might even dip into it as well.
I just watched this video with reviewers explaining how they came to love the game. I'm pretty much in line with the below guy's take. It feels like more than one game that just keeps revealing new ones to you.
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