Twisted Metal was pretty good too, it destroyed my low expectations.
Insomniac should just write their movies at this pointMan I watched that GT movie and it was really good. Sony is doing great with their gaming IPs to TV\Movies. No idea why they can't seem to figure out their spider-verse movies.
Dear all,
Began with a dream of two brothers.
You supported.
We became a team, then grew into a company and tried many hands to make light work.
Along the way in all efforts to making a great game, many great people have come and gone.
People with respectable but different purposes and pursuits.
In sharing these differences and thoughts, we were sometimes touched and moved and sometimes in conflict.
We are responsible for not being able to embrace the differences.
And of course, sincere apologies to you all.
So now, we're back to a smaller, bonded team with a single, common purpose - just to make a great game.
And all our core founding and starting members still here with the duty and conscience to fulfill what we set out to do.
We know this doesn't and shouldn't justify for all the delays and lack of news but we're still here, have been and always will be.
Equipped with one tide turning fact - having gone the long way around, we are stronger. Much stronger.
We have genuinely started discussions regarding publishing and once this clears out, hopefully we'll be able to answer what everyone wants to know.
Here, we've just strung together a series of gameplay clips representative of what we have been working on in the UE5 engine.
Thank you all.
For everything.
We've not forgotten. Never will.
New Little Devil Inside footage was uploaded today plus a post on the games kickstarter
Also, we're pleased to share that we are currently testing the ability for PS VR2 players to access additional games on PC to offer even more game variety in addition to the PS VR2 titles available through PS5. We hope to make this support available in 2024, so stay tuned for more updates.
Hell yesSony's testing the ability for PSVR2 use with PC
Coming soon to PS VR2 – Zombie Army VR, Little Cities: Bigger!, Wanderer: The Fragments of Fate, The Wizards – Dark Times: Brotherhood, and more
Also Arizona Sunshine 2 free update released, new details on Soul Covenant.blog.playstation.com
Sony's testing the ability for PSVR2 use with PC
Coming soon to PS VR2 – Zombie Army VR, Little Cities: Bigger!, Wanderer: The Fragments of Fate, The Wizards – Dark Times: Brotherhood, and more
Also Arizona Sunshine 2 free update released, new details on Soul Covenant.blog.playstation.com
UK's Lucid Games on Sea of Thieves port:
We're thrilled to announce that we helped @RareLtd in bringing @SeaOfThieves to @PlayStation 5!
The team at Lucid is proud of our continued work in supporting the team at Rare on Sea of Thieves and can't wait for you all to set sail on PS5 on April 30th!
Why activate a passkey?
A passkey makes signing in faster by removing the step of typing out a password, letting you get into your games more quickly.
A passkey also reduces the vulnerability associated with traditional password-based systems: It cannot be guessed or reused, is tied to your account for PlayStation Network and can only be accessed by you.
Passkeys are safer than passwords because they are resistant to phishing and other types of cyberattacks like data breaches.
Team,
It is important to provide you with updates about the business as often as possible. Today, I am writing with sad news. Through discussions over the past few months about the evolving economic landscape, changes in the way we develop, distribute, and launch products, and ensuring our organization is future ready in this rapidly changing industry, we have concluded that tough decisions have become inevitable. The leadership team and I made the incredibly difficult decision to restructure operations, which regrettably includes a reduction in our workforce impacting very talented individuals who have contributed to our success.
After careful consideration and many leadership discussions over several months, it has become clear changes need to be made to continue to grow the business and develop the company. We had to step back, look at our business holistically, and move forward focusing on the long-term sustainability of the company and delivering the best experiences possible for our community. The goal is to streamline our resources to ensure our continued success and ability to deliver experiences gamers and creators have come to expect from us.
I want to be as transparent as possible with you, our partners, and our community about what this means:
We envision reducing our headcount by about 900 people, or about 8% of our current workforce
There will be impact for employees across all SIE regions – Americas, EMEA, Japan, and APAC
Several PlayStation Studios are affected
I know that receiving this news will be hard and unsettling and you are wondering what this means for you. Timelines and procedures for how we approach this will vary based on your location due to local laws and regulations.
For those of you in the US, all impacted employees will be notified today.
In the UK, it is proposed:
That PlayStation Studios' London Studio will close in its entirety;
That there will be reductions in Firesprite studio;
And that there will be reductions in various functions across SIE in the UK.
The proposed changes mean that we will enter a period of collective consultation before any final decisions are taken. All employees who are part of the collective consultation will be made aware of the next steps today.
In Japan, we will implement a next career support program. Details will be communicated separately.
In other countries, we will begin conversations with those who are potentially at risk or impacted as a result of this proposed course of action.
For those who will be leaving SIE: You are leaving this company with our deepest respect and appreciation for all your efforts during your tenure.
For those who will be staying at SIE: We will be saying goodbye to friends and colleagues that we cherish during this process, and this will be painful. Your resilience, sensitivity, and adaptiveness will be critical in the weeks and months to come.
This will not be easy, and I am aware of the impact it will have on wellbeing. Affected employees will receive support, including severance benefits. While these are challenging times, it is not indicative of a lack of strength of our company, our brand, or our industry. Our goal is to remain agile and adaptable and to continue to focus on delivering the best gaming experiences possible now and in the future.
Thank you for your understanding during this difficult period. Please be kind to yourselves and to each other.
Jim
SIE are cutting around 900 jobs worldwide and also London Studios is closing down
Jim Ryan's internal Memo
Herman Hulst Blog Post : https://sonyinteractive.com/en/news/blog/an-important-update-from-playstation-studios/