Man those were brutal. Lucky for me the professor that taught thermo, and also fluids, had homework like 40% of your overall grade. She was a young professor, and that was abnormally high.
The second semester of physics for scientists and engineers aka "sparks and magic" was tough.
Calc I,II,II and diff eq was OK once I got the hang of it, but there was one math class that was a killer too.
We had an awful professor teaching data structures and algorithms one year, and that class was a killer too.
Diff Eq was about the limit my brain could handle... The teacher wasn't great either, which made it tougher.
Glad I was wasn't math major.
I briefly thought about being being a math teacher and coaching wrestling... but the projected salaries knocked me off that path quick.
Thermodynamics was so hard due to the non-linear way gases expand/contract and absorb heat. I wonder how they teach it now? Do students get to use the internet and computers to assist with gas expansion? We were happy to use the lab computers for Word Perfect and Quatro Pro, both Dos based until Windows 95 hit. I graduated in 96, so I barely used Windows in College. Most of the programs were Dos based. Windows was basically a way to access the internet with Netscape.
I had a TI-88 and the steam logs from the back of the text book to figure out Thermo problems. It was such an inexact science compared to other engineering classes. It was so easy to fuck up a problem early in the process and never recover.
I took it right as the internet started to be a thing... 92 or 93 I think. We had internet in the computer labs, but it was nothing like it was now. You couldn't use it as a reference source... Good lord... thinking about it now. I think I mainly used it for my first online gaming experience of Front Page Sports - Football. And it wasn't head to head... You had to create plays and a playbook. Adjust rosters... and the game created an upload file with your team data that I would email to the commissioner. He's then sim the games once a week and email out the play logs. lol... You had to read the logs to see how your plays worked out.
The modders created all kinds of utility programs to help analyze the play logs. So you could see how often a play was called and it's average yardage. Same for defense.
Crazy shit... I think Front Page Sports Football 98 was the first one that tried head to head... but you were just calling plays live and letting the game sim them out. Super buggy... I never tried. Front Page Sports Baseball was super fun back then. If you enjoy OOTP Baseball today, it was pretty similar to that for online leagues.
Fuck me... I went down memory hole.