Good to hear!
The random seed generation procedural stuff doesn't bother me in minecraft. But just having a random location to build on seems so pointless to me. I'm a bit crushed over starfield.
Bannerlord took forever to release bit it really is a beefed up mount & blade warband.
I feel like we all deserve a new TES or FO title considering all the Skyrim remakes.
A new title is likely far off, but M$ does have a lot of OG Fallout devs across inXile and Obsidian. ES VI will take years, I really don't want to wait 10 more for a new Fallout. Besides, Obsidian did it best with New Vegas, and inXile's Wasteland 3 showed us how great an isometric remake of FO1/2 could be.
BGS announced that next gen update for FO4 in 2023 last year, so that's something at least. It will have some bug fixes, graphical updates, and performance mode for consoles. I imagine it will come out to help hype up the tv series which comes in 2024. This is the last update we got, thanks to a fan.
We do have Fallout London coming and Sim Settlements 2 is a big overhaul/story DLC offering.
I blame that more on the "crafting" craze, and I think that over time, people will appreciate the endless mining/crafting as just a bonus on top of a very deep campaign structure. It's funny how people negatively compare this to "No Man's Sky", considering that's pretty much all NMS is. A bajillion empty planets, that has you running around and endlessly mining for resources to craft shit. Not shitting on NMS, as it has it's place, and I enjoy it for what it is, but the constant comparisons to this game, are ridiculous. It's basically the entirety of NMS. It's a mere feature in this stupidly huge game.
It kills me at how so-called "professional" critics, pretend not to see the vast differences in between the two games. Like, yeah, it's pretty neat that NMS has this huge world to bomb around in, with very few loading screens, but you know what it doesn't have? Everything else. There is no voice work. There are no deep narrative driven missions. The graphics are ten years behind(nerfed due to restrictions of such a world). The combat is a joke. But hey, you can take off from one planet and go to another. That apparently trumps everything else that this game does, that NMS couldn't possibly pull off.
I just don't get how people were expecting the same approach, from a game that's not just a simple sandbox to fuck around in. There are so many more moving parts in a game like this, that expecting it be all seamless, is ridiculous.
/rant
I don't get it either.
I did expect SF to at least be on par with NMS's current outpost building options, with NPC's filling various roles like in FO4's settlements. With so much space, and each planet being their own instance, we should be able to build our own Cydonia-like colony. I'm sure Bethesda will flesh this out, as they designed this game to be a platform they can build upon for years to come. Modders will certainly have a field day.
When you compare just planetary exploration between games, they are both hollow, NMS far more so. Landing seamlessly onto the planet, and being able to walk around its entirety would be nice, but it wouldn't make it better. At the very least with SF, the XP and resources you get can go towards skills and aspects that improve other facets of the game. The combat is also better and you could stumble upon a voiced quest, even an interesting one. I've put about 50 hours into NMS, there's nothing interesting in that game.
With a solid foundation in place, and far more employees/resources in the company, it will be easy for BGS to add DLC/updates to improve on things NMS likely can't.
I think this is one game that will become better over time with DLCs and mods
What they have already offers tons of meaty content. I can't wait to see what they and modders do with it.
Got a C class reactor for my Razorleaf, all of a sudden I'm shredding the enemy ships like never before.