No Spoilers Official Red Dead Redemption 2 Discussion

https://www.hollywoodreporter.com/h...s-plot-details-red-dead-redemption-2-1139857?


Rockstar Games Reveals New Plot Details for 'Red Dead Redemption 2

Josh Bass, art director at Rockstar San Diego, and Aaron Garbut, director of art at Rockstar North, caught up with The Hollywood Reporter to offer exclusive information about the hotly anticipated game and the gang of outlaws at the core of its story.

"Dutch’s presence loomed over the original Red Dead Redemption, and his influence on events was a big inspiration for the setting and direction of Red Dead Redemption 2," Bass tells THR. "We all wanted to know more about him and the gang — what was it like riding in that gang? What led them to the events of the original game? What happened to them along the way?"

Fans of the original will remember Dutch van der Linde, the leader of his eponymous gang, as the primary antagonist in a story about the last days of the Wild West frontier. Other familiar faces crop up in the sequel as well, including former playable protagonist John Marston, seen in Red Dead Redemption 2 as a much younger member of the gang he will one day hunt down.

"In Red Dead Redemption 2 you get to see that gang, including Marston, at the peak of their notoriety and at the very moment things begin to fall apart," says Bass. "This story focuses on Arthur Morgan, Dutch’s most trusted enforcer. Adopted into the gang by Dutch when he was a young boy, Arthur considers the gang to be his family — Dutch has given his life some much‐needed purpose, and the gang has served as the one positive and constant in Arthur’s life."

The central plot of the original game focuses on Marston's quest to hunt down his former gang members and stop Dutch from forming a new posse. While the new title focuses on the days when the gang was still in action, it isn't quite set in the heyday of the lawless West, says Bass. "Things are changing — there’s not much room in a rapidly modernizing world for the gang’s way of life. Through Arthur’s eyes, you see events begin to take a toll on the gang as they are forced to flee across America, while at the same time, Dutch’s hold on the gang begins to slip," Bass explains.

"We’ve aimed to capture a wide slice of American life in 1899, a rapidly industrializing nation that would soon have its sights on the world stage — and would do whatever possible to 'modernize,'" Garbut says of the sequel's setting. "It’s a brutal landscape with a sordid history, but also one that’s full of opportunity. One of the most satisfying aspects of creating a world of such scope and scale is the ability to experience a whole range of stories and characters in your journey across that world. The gang’s journey and the game’s epic scope makes room to touch on all aspects of turn-of-the-century America in a meaningful, substantial way."

Rockstar, which is known for creating enormous immersive worlds, was focused on making Red Dead Redemption 2's open world a reflection of the time period, as well as a deeper, thriving environment for players to interact with.

"We are trying to make a world that’s both expansive and deep at the same time," Garbut says. "We’ve always tried to create worlds that feel like places as much as games, and we’ve been able to use the latest technology to push that idea forward in ways we never have before."

That includes not just the physical surroundings, but also the people that inhabit it. "The contrast between rich and poor, between weak and strong and between civilization and the wilderness really spoke to us," says Garbut.

"We’re trying to create a world where everything is more cohesive, so that both the player’s actions and the way the world reacts to your actions feel consistent no matter what you do or where you do it," he continues. "It’s persistent and alive, but also more deliberate and intimate in ways which makes sense for a world where you were still mostly getting around by horse or on foot. You can exchange stories with a barman in a saloon, talk yourself out of trouble with a local lawman, hijack a train or simply rummage through the drawers of an old homestead hoping to find cash or just some food to help the gang survive — and seamlessly transition between these things in ways that are both fun and in keeping with Arthur as a character."

It has already been revealed that Arthur Morgan will be the playable protagonist of the new game, but given the success of previous Rockstar title Grand Theft Auto V's three playable protagonists, some had wondered if a similar approach would be taken in Red Dead Redemption 2.

"Switching characters made sense and was a lot of fun in Grand Theft Auto V," Bass says, before adding, "Sticking with a single character felt more appropriate for the structure and narrative of a Western. Arthur lives with and fights alongside the other members of the Van der Linde gang, and they are a group of fully realized characters with relationships to each other and to Arthur, but this is Arthur’s story and we are placing players firmly in Arthur’s boots as he and the gang deal with a rapidly changing world. We think people will really love the feeling of being in the gang. It isn’t like anything we’ve done before."

GTA V is currently the highest-grossing media title in history, but Bass and Garbut are confident that Red Dead Redemption 2's world surpasses anything the game studio has done before.

"Grand Theft Auto V set a pretty high benchmark for us as a company, but even the PlayStation 4 and Xbox One versions of that game were based on technical concepts from the PS3 era," Bass says. "Red Dead Redemption 2 is our first game for the latest generation of hardware, and was an opportunity for our teams to upgrade every single aspect of our approach to game design at once, from graphics and lighting to AI, to weather, sound and score, facial and body animation and more. We have used that power to create a world that goes far beyond anything we have ever done in terms of depth, interactivity and persistence."

"It’s the sense of life the game has that most sets it apart," Garbut adds. "When you first enter a town and you see the townspeople going about their business, building houses, selling papers, hanging out, you can instantly tell that we’ve never experienced this detail in an open world game before. Where you see a shack on a hill and you know there is something interesting for you there, maybe you will break in and stumble onto a mystery, or meet the owner and end up getting tangled in something. I think that’s when you can tell that it's new territory, when you are not even sure if what you’ve done was a mission or not. When all the systemic parts of the world come together with our scripted content in the right ways, it’s kind of incredible."

That level of immersion, Garbut says, is their biggest goal. "Making the player forget they are playing a game, and instead leaving them with a memory of a place," he says. "That’s how I leave this project personally, now we are finishing up, I’ve spent years living in this world every day and I’m going to miss it. But I leave it with memories of a place I’ve lived in. That’s pretty amazing."
 
I don't want to know anymore about this game. I just want to play it.
 
never played red dead 1. this seems fun. hoping to see reviews on here before I buy
 
Kotaku impressions

Looks like they brought the weight gain/loss mechanics back from GTA San Andreas, and the entire game can be played in first person mode.
 
take my money now
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Excitement level = 6/10, gradually increasing.
I hate when they release gameplay trailers and brag about stuff you could do in the original like it was new. I can hunt animals in this one! No shit.
 
Been listening to a lot of games podcasts this past week and there was a hands on demo that some media got to play and the word of mouth is getting crazy with this game. Basically it's the next step in open world games. We shall see.
 
Been listening to a lot of games podcasts this past week and there was a hands on demo that some media got to play and the word of mouth is getting crazy with this game. Basically it's the next step in open world games. We shall see.

What have they added that would make it the next step in open world sandbox games?
 
What have they added that would make it the next step in open world sandbox games?
The main thing is probably NPC interaction and intelligence. Apparently you can interact at some level with every NCP in the game and they all respond at a high level to your actions. That's something we hear about a lot of games so I'll wait and see.

Some of the other things are the level of detail of character customization. Your stamina and health are affected by how you eat. They've brought back some of those things that were in San Andreas but I'm sure are completely overhauled. And how your actions change the game not just in how it affects other characters but how the game portrays you. Apparently there is a hero/villain system that will change certain cinematics in the game based on your actions.

You can kill and skin any animal and make them into specific clothing including hats. Who doesn't want their own Davey Crockett hat?
 
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Also just read there are almost 200 animals species.
 
The main thing is probably NPC interaction and intelligence. Apparently you can interact at some level with every NCP in the game and they all respond at a high level to your actions. That's something we hear about a lot of games so I'll wait and see.

Some of the other things are the level of detail of character customization. Your stamina and health are affected by how you eat. They've brought back some of those things that were in San Andreas but I'm sure are completely overhauled. And how your actions change the game not just in how it affects other characters but how the game portrays you. Apparently there is a hero/villain system that will change certain cinematics in the game based on your actions.

You can kill and skin any animal and make them into specific clothing including hats. Who doesn't want their own Davey Crockett hat?

Agreed, I always felt GTA would have been the perfect series if they just went further with the San Andreas stats and rpg elements and add some collectibles. The worlds were always beautiful and detailed but lacked any life or interactivity.
 
right. if only the gta games had hidden packages to collect, or something.
 
Meh my excitement is starting to fade for this game I really don’t care about the fishing or hunting if I want to that level I would play that kind of game
 
I just pre-ordered the PS4 Pro RDR2 bundle.
 
Meh my excitement is starting to fade for this game I really don’t care about the fishing or hunting if I want to that level I would play that kind of game
thanks, please don't post again in here.
 
No I’m going to keep on posting I actually like the game but honestly I don’t give a shit about fishing or hunting was the my point
Well watch out for grizzly bears and mountain lions that might pounce on your horse !
 
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