Had an odd glitch wherein I played about 4-5 matches in a session with a character and had higher than average kills in all but one of them, yet I saw my kill average go down a half a point. I'm talking about a 14 average, and getting 16, 17, 21, and 19 kills with the low of 12 in that session.
Pet peeve, I hate it when I'm the only person getting to or on the payload or attacking the other team that is moving it. I had a second session last night where we had one game we could have easily won, but I was the only person on or near the payload and it was a hair's breadth from the end. My team was all alive too, just hanging back doing nothing while I did the job at Reinhardt (there was even a Zarya that could have been a real help), but I couldn't take on 6 people at once, though I held on for about 40 seconds. On defense I see the entire team moving away from the payload once it's captured, no one trying to take out any of their team from a flanked position or from behind, no offensive heroes or tanks moving in on them, so I have to go in with a support character and take on their entire team to at least damage and distract them in (vain) hopes that the rest of my team will arrive to help. Though I can surprise them from behind, I can only do so much damage before they get to me. I even had a match with 4 snipers on attack, which was absurd.
The hit detection and hit boxes also need real reworking. Facing a Reinhardt I am often what one would assume to be far out of reach of his hammer, but it still hits, I've even been hit through objects like the water fountain in Dorado and walls. I play as Reinhardt a lot, but I don't want a cheap advantage like that. I've also noticed super stun recovery after I used my charge once last night, lag shouldn't be the cause of that as the algorithm favors the attacker.