D
Deleted member 436105
Guest
What game isnt repetitive?
GOW, HZD, Witcher
What game isnt repetitive?
It's 20 bucks on Green Man right now, I was seriously considering it, I need some single-player goodness in my life, and enjoyed the first one for a good while.
You wanna bet your account that I’ve never played the game? The defense mode is used to see the true ending and get 100%. It’s BS and used strictly to entice you to purchase loot boxes. That’s a fact. Now technically you don’t have to buy loot boxes and grind your ass off. But I’m sick of games arbitrarily inflating the length of gameplay/difficulty of gameplay for micros. Especially in a fucking single player title. And LOL@AC stealing from this. All Warner Bros published titles are complete rip off of Ubisoft open world design games, right down to the climb the tower to reveal the region mechanic. If anything, AC origins borrows heavily from Witcher and the devs freely admit that. But I guess I’ve never played Orgins too right?
Star Wars Battlegrounds and Shadow of War really showed how low they can stoop though.
They shouldn't even be compared. SoW is fine with its micros. They don't affect the game. I suppose unless somebody really wanted to drop a bunch of $$$ it might give you slightly faster progress through the campaign. But since it's single player I couldn't care less. If they had a big "I Win" button for sale for 50 bucks that lets you beat the game instantly I couldn't give less of a shit so long as it doesn't affect the game I'm playing. Other people can do whatever they want.
Fuck you man, Mad Max was awesome!! I really liked that Batman trilogy too.What does this mean? Literally nothing came out in 2014. Destiny was disappointing. Watch Dogs was disappointing. WB puts out mediocre shitty games. Mad Max? The last two Batman’s. Outside the nemesis system this was boring also. I mean unless super repetitive dull games is your thing
I finally beat the shadow wars(I guess the patch toned down the difficulty with the removal of the DLC) The ending is so flat and incomplete. I’m sure you find out more about key characters in the story DLC
...but they could have easily developed as a new IP in a separate fantasy universe and it would have been so much better.
Probably because it would have gotten 1/10th the sales if lucky without the LOTR branding
Not neccessarily.
That's like saying if Halo was set in the DOOM universe it would have sold even more.
Halo was, for better or worse, revolutionary as a console fps. That's why it sold so well.
Shadow of Mordor did not have that kind of hype. It doesn't revolutionize it's genre at all. It's a very derivative game thus the LOTR greatly added to it's value. Take away that branding and not nearly as many people would be interested. Next to Star Wars I can't think of a more lucrative IP than LOTR that gives you such a huge built in audience. The game had like you said minimal story so it relies on this branding heavily.
How's the game play in this I really liked the first one and found my self hooked even if the story is Meh.The biggest complaint about both games is the story is shit.
Its best to just ignore it.
The aesthetic of the LOTR universe is a big plus, but they could have easily developed as a new IP in a separate fantasy universe and it would have been so much better.
How's the game play in this I really liked the first one and found my self hooked even if the story is Meh.
Speaking the obvious doesn't dodge my point.
And it was a revolutionary FPS, not just for console, that PC players were salty that they didn't get to play for a while.
Not exactly.
LOTR games haven't done very well in recent years, or ever, since the movie-tie-ins back in the early 2000s.
What made SoM so unique, and was its main selling point, was the Nemesis system. Its the most revolutionary original revolutionary game mechanic since Mass Effect 2's loyalty mission and suicide mission finale.
Without the Nemesis system you would be correct, SoM would have been a decent Batman/Assassin'sCreed rip-off with a well-known movie license, and a smaller and less dense open world.
If you liked the first one you'll love this one. I've put in a lot of hours since I bought it and there are so many little quality of life improvements that help you move around and fight. That's not even mentioning the new additions to the Nemesis system. I've spent so much time just finding great pitfighting Uruks to battle online. It's like Orc Pokemon at this point.How's the game play in this I really liked the first one and found my self hooked even if the story is Meh.
Halo was, for better or worse, revolutionary as a console fps. That's why it sold so well.
Shadow of Mordor did not have that kind of hype. It doesn't revolutionize it's genre at all. It's a very derivative game thus the LOTR greatly added to it's value. Take away that branding and not nearly as many people would be interested. Next to Star Wars I can't think of a more lucrative IP than LOTR that gives you such a huge built in audience. The game had like you said minimal story so it relies on this branding heavily.