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Ranked competitive is here and we all know what that means.
Ok, so just played my first ranked match. We were defending the first round on anubis, it seems you get 1 round defending the first objective, then 1 round attacking the first objective. We held their faces in the mud for 2 minutes, at which point they had 3 rage quit. The game will not replace anyone that leaves in competitive. So we had the next 3 minutes of defense + the next round on attack against 3 people. It makes sense why they do it, but I bet it is seriously annoying if it happens to your team. If you really do want to play competitively, then you need to be a full squad. Otherwise you risk guaranteed losses caused by rage quitters.
They should do temporary bans for people who leave early (idk if they do this). In CS:GO for example you get 30 minute cooldown and it keeps increasing if you keep leaving early.
I played 3 last night, I was partied with 1 friend. First game we absolutely crushed them on Lijiang Tower, we took all 3 rounds without losing 1. Second game on Route 66 we got murdered horribly. Pretyt much cut right through us on Defense and then I don't think we even hit the first checkpoint on Offense. Third game one of the guys left on the other team so it was an easy win.
Ok, so just played my first ranked match. We were defending the first round on anubis, it seems you get 1 round defending the first objective, then 1 round attacking the first objective. We held their faces in the mud for 2 minutes, at which point they had 3 rage quit. The game will not replace anyone that leaves in competitive. So we had the next 3 minutes of defense + the next round on attack against 3 people. It makes sense why they do it, but I bet it is seriously annoying if it happens to your team. If you really do want to play competitively, then you need to be a full squad. Otherwise you risk guaranteed losses caused by rage quitters.
I agree, their should be some sort of punishment.
Very surprised by this MM system. For Blizzard only added two new splash screens and a flawed OT mechanic.
Was expecting Blizzard to standardize the competitive rule sets. Instead they are forcing third parties entities to do so while not giving them the required server administrative rights/tools.
Other things im reading are troubling if true. Support players receive far less MMR gain than those who play DPS on wins. An the map type awards vastly different MMR gain or loss.
If a player leaves X amount of games within a season they are banned from participating in the remainder of the season.
You mean for pro tournaments? Rules are decided by the tournament host
I just dc'd playing with a friend during placement and I rejoined and entered in less than 30 seconds and it removed me from the match with a loss. fuuuuuuuuuuuuuuu blizzard.
Even if you rejoined in time and won the match the system would of rewarded you with a loss.
Even if you rejoined in time and won the match the system would of rewarded you with a loss.
To make all of the changes we want to make will take us until late July. The Summer Season ends on August 18th. It felt off to us to make a bunch of really big changes a few weeks before the Season ended. And we didn't want to keep delaying the system.
I tried Symmetra for the first time today. She isn't too bad. All about that turret placement and portal upkeep.