Hmm, stealth/archery is okay, I guess, if you're a cowardly sniveling elf.
Here is the best build in Skyrim, okay? Okay.
Race: Orc
Class: Death Knight
Stone: The Ritual
Core Skills: 2 Hand, Conjuration, Heavy Armor, Enchanting(to lower Conj/Destro mana costs)
Sub Skills: Block, Restoration, Destruction
Shouts: Frost Breath, Ice Form, Dragonrend, Soul Tear, Summon Durnehviir, Slow Time
Necessary Items: Azura's Star(Black Star version) Namira's Ring
DLC: Dawnguard
Perks
2 Hand: Barbarian 5/5, Champion's Stance, Limbsplitter 3/3(axes), Devastating Blow, Great Crit Charge, Sweep, Warmaster
Conjuration: Novice-Master, Dual Cast, Mystic Binding, Summoner 2/2, Soul Stealer, Necromancer, Oblivion Binding, Twin Souls, Dark Souls
Heavy Armor: Juggernaut 5/5, Fists of Steel, Well Fitted, Cushioned, Conditioning
Enchanting: Enchanter 5/5, Insightful Enchanter, Corpus Enchanter, Extra Effect
Block: Shield Wall 5/5(works when blocking w/ 2handers), Quick Reflexes, (optional: Deadly Bash, Disarming Bash)
Restoration: Novice, Regeneration, Necromage (optional: Recovery 2/2)
Destruction: Novice-Master, Impact, Augmented Frost 2/2, Deep Freeze, Rune Master
Playstyle
Get bound axe, murder everything, raise undead army with Ritual stone power, ... profit!
I'd focus most of my perk points into 2-hand, Conj, and Enchanting, and I'd distribute stat points 2-2-1(Out of ever 5 levels put 2 stats into Health, 2 stats into Stam, and 1 into magicka). The reason for this is with the Conj Novice-Master perks and Enchanting 5/5, Insightful, and Corpus you basically have ZERO mana costs(same with Destro and Extra Effect from Enchanting).
Starting out as a necromancer is tough. For the most-part you'll be hacking and slashing with your axe, capturing souls of the slain for enchanting, and raising your fallen foes to fight in your name. It is acceptable to summon Ice Atronachs, but for the most part lets stick to corpses. At level 10 start the Dawnguard DLC, as you need to get to the Soul Cairn so we can get our bread and butter Necromancy spells only from the DLC. These spells allow you to raise the un-dead without the need for fresh bodies. To help level up your conj spell you can repeatedly cast Soul Trap on a dead enemy, but just remember that enemy levels scale with you so you want a balance of combat/defense skills and your support skills. Restoration is only necessary if you are going to turn into a Vampire lord, definitely take the Necromage perk. Destro magic is your only source of ranged damage, but I tend to only ever use rune traps and the Ice Cloak spells for AoE damage, it's mostly for flavor and to pull enemies too far away(or dragons, but shouts fix that). With the Ritual stone there is no cap on how many corpses you can raise, but you can only use it once a day. Pro tip with Ritual is to simply wait for 24 hours after your army has fallen and raise it all over again(Ritual corpses DO NOT DISAPPEAR AND ALWAYS RE-RAISE). You can use your Orc racial ability Berserker Rage to increase your melee dmg and reduce physical damage taken, but for the most part your army will be tanking for you as you stalk the battle field, reaping more souls.