Let's look at the responsibilities here:
- Invicta produce the events. They record the events with their own cameras, which feeds directly into UFC's server.
- The UFC's server broadcast it over the web using the network bandwidth that they reserved for this event (some are for connected PC, some are for mobile devices)
- When we logs in, we watch the video stored on UFC's Fight Pass Server, not from Invicta's cameras.
When the systerm
overloads for some, yet worked for others, even though from the same server, that's a server's bandwidth balancing issue, not a camera issue.
My stream work flawlessly on Round 2 when I watch it on my tablet, yet some of you see the loop over and over again on your PC.
Some of us had absolutely no problem with Round 3, yet I saw two hiccups.
That's a server's bandwidth balancing issue, not a camera issue.
When everyone hitting refresh like mad and Fight Pass finally died for ALL of us under the crushing weight of all the pings right before the Main Event's finish, I don't see how that can be blaimed on Invicta's cameras.
Would be
VERY interesting to see who will shoulder the blaim for this technical nightmare though. I just can't see Shannon throwing Dana under the bus even if it's the UFC's server that's crashed, so we'll have to wait for the announcement from Dana himself. May be the masked guy from Bellator came backstage and kicked the network cable lose or something, eh?