- Joined
- Mar 21, 2018
- Messages
- 39
- Reaction score
- 0
I LOVE the first post on how your partner is too fast for walk and too slow for run. This happens way too often.
I'll add in a few:
-I'm an old man complaining here on this but I still hate DLC. The price of it is always inflated compared to the content in the main game and it usually just feels like something that was cut from the main game because it wasn't as good.
-The fact that every single popular game in existence is getting a crappy PS4 port where it's upgraded to 60FPS when A) It's not needed and B) It's usually loaded with glitches.
-Games hiding content behind a code that's on the instruction booklet. Sucks when buying used.
-Single-player games having extensive MP trophies requiring hours to do.
-Randomized loot. Leave that stuff in the MMOs, please. Last thing I want is having to reload over and over to get the item I actually want.
-Games that have side content with good reasons to do it...but then doing that side content makes you overpowered so you flat-out demolish everything in the plot content. So many games do this.
-Mentioned before, but unskippable cutscenes. I don't mind them forcing us to watch them once...but any repeats need to be skippable. And any game that doesn't let you pause a cutscene needs to get with it.
-Also games that have "walking cutscenes" where you're getting dialogue but you're actively walking next to the guy. Assassin Creed does these and, of course, not only are they unskippable, you have to actually "play" them by slowly walking along with the guy.
-Games that have checkpoints in the middle of a bossfight. Come on, people.
I'll add in a few:
-I'm an old man complaining here on this but I still hate DLC. The price of it is always inflated compared to the content in the main game and it usually just feels like something that was cut from the main game because it wasn't as good.
-The fact that every single popular game in existence is getting a crappy PS4 port where it's upgraded to 60FPS when A) It's not needed and B) It's usually loaded with glitches.
-Games hiding content behind a code that's on the instruction booklet. Sucks when buying used.
-Single-player games having extensive MP trophies requiring hours to do.
-Randomized loot. Leave that stuff in the MMOs, please. Last thing I want is having to reload over and over to get the item I actually want.
-Games that have side content with good reasons to do it...but then doing that side content makes you overpowered so you flat-out demolish everything in the plot content. So many games do this.
-Mentioned before, but unskippable cutscenes. I don't mind them forcing us to watch them once...but any repeats need to be skippable. And any game that doesn't let you pause a cutscene needs to get with it.
-Also games that have "walking cutscenes" where you're getting dialogue but you're actively walking next to the guy. Assassin Creed does these and, of course, not only are they unskippable, you have to actually "play" them by slowly walking along with the guy.
-Games that have checkpoints in the middle of a bossfight. Come on, people.