- Joined
- Mar 11, 2008
- Messages
- 16,087
- Reaction score
- 220
Man, the Beta was such hot garbage, but the release gets full support from me. The class balance was so preposterous that I was just JackieChanWTF.jpg-ing the entire time I played.
I was really worried the depth of levels fell off because of the Beta maps. None of them really had the density of maps like Horn of Magus, Garden of Morr, etc (and that's not even accounting for DLC maps like Castle Drachenfels) - however, getting the full game unlocked really impressed me. The level with the Chaos Wizard boss, holy shit, it looked like a Dark Souls level design.
Right now I'm convinced that Kruber's Footsoldier class is just a step above the nerfed-Huntsman and Mercenary. At first, his knock down dash kept putting me in terrible situations, but once I learned you can block cancel it, the move became so much more powerful. However, if I can find some more crit chance % gear, I think there's a strong argument for Mercenary with the talent that gives +5% crit, paced strikes raising crit, and the regrowth talent that procs on crit - not to mention his lvl 25 morale boost that can revive the whole party.
Also, what selfish butthole wouldn't run shared Pace Strikes? +10% dmg on proc is pretty cool, and might hit a damage threshold on Legend that I'm not aware of (still slogging through Champion), but the ability to share berserking with the whole squad just seems too good to pass up.
I was really worried the depth of levels fell off because of the Beta maps. None of them really had the density of maps like Horn of Magus, Garden of Morr, etc (and that's not even accounting for DLC maps like Castle Drachenfels) - however, getting the full game unlocked really impressed me. The level with the Chaos Wizard boss, holy shit, it looked like a Dark Souls level design.
Right now I'm convinced that Kruber's Footsoldier class is just a step above the nerfed-Huntsman and Mercenary. At first, his knock down dash kept putting me in terrible situations, but once I learned you can block cancel it, the move became so much more powerful. However, if I can find some more crit chance % gear, I think there's a strong argument for Mercenary with the talent that gives +5% crit, paced strikes raising crit, and the regrowth talent that procs on crit - not to mention his lvl 25 morale boost that can revive the whole party.
Also, what selfish butthole wouldn't run shared Pace Strikes? +10% dmg on proc is pretty cool, and might hit a damage threshold on Legend that I'm not aware of (still slogging through Champion), but the ability to share berserking with the whole squad just seems too good to pass up.