I think I'm done with Xeoblade Chronicles. I really wanted to love this game and have a deep RPG on the go, but I'm at the point were playing it almost feels like a chore. I'm about 20 hours in and made it Chapter 5 and the story is fine, I love the battle mechanics and world exploration, but every enemy seems to be a ridiculous damage sponge where the battles stretch out way longer than they need to. Even though I love the mechaincs of the battles, they feel like a chore with the absurd amount of hit points the enemies have and I started just avoiding battles all together to get to the next location. Boss battles I can see have a huge HP pool that stretches out, but a field bunny has no business having like 20,000 HP's that can absorb multiple high damage output attack strings. As I started to level up more, the battles started to feel more and more lopsided. My party was set up with Tora as a Tank, Rex as ATK and Nia as a healer and I never felt like I was in danger of dying as I was able pretty much keep my HP topped off with potions, but the battles took so long that it felt so unbalanced.
I don't feel like they did a very good job balancing enemy damage output and HP's. I think battle would have flowed better if enemies had less HP's with higher damage output. I feel like RPG's with similar real time battle mechincs like FFXII and Ni No Kuni had a much better flow of battle, where XC2 just feels so uneven.