War Room Civilization game?

6 or 5?

Nice, especially w/Russia. Mass swordsmen? Combat is way deeper than I initially gave it credit for. The tiniest little mistakes can cause huge swings in a war.

Been trying to get my science victory time down. Haven't been able to get below turn 270 yet.

On 6. Still trying to figure out basic starting strategies. What difficult setting you normally playing these on? I’m only on Prince so far again trying to wrap my head around it all. Haven’t had a game past medieval time yet, but this one started well enough I’ll be making my first win attempt with it. Probably cultural after I gain a lot of landmass with this early takeover and then chill
 
can my computer run this?

I play with movement & combat animations turned off. I think in that setup, you should be able to run it on a low-end PC. I do it just because it shaves off a lot of time over the course of a full game.
 
On 6. Still trying to figure out basic starting strategies. What difficult setting you normally playing these on? I’m only on Prince so far again trying to wrap my head around it all. Haven’t had a game past medieval time yet, but this one started well enough I’ll be making my first win attempt with it. Probably cultural after I gain a lot of landmass with this early takeover and then chill
If I pick up 6 today I'll probably start on standard/prince (for civ 5 I play immortal unless I'm trying for a specific sort of game). It looks like they made some really huge changes so I'll just try for whatever victory condition seems good halfway through. Sounds like the early game is hard. Lots of barbarians?
 
If I pick up 6 today I'll probably start on standard/prince (for civ 5 I play immortal unless I'm trying for a specific sort of game). It looks like they made some really huge changes so I'll just try for whatever victory condition seems good halfway through. Sounds like the early game is hard. Lots of barbarians?

Definitely more barbs early on, building up military early is more important in 6 for that reason - and that there are huge reductions to penalties for waging war very early in the game. The game also tends to spawn Civs close together, fueling conflict over valuable land. I've found the AI to be pretty aggressive.

In that sense, the beginning of the game is really interesting (combined with things like quests that boost research). The mid-to-late game can get really boring though. There's really no sense in building tall as opposed to wide. More cities = better in Civ 6 across the board.



I haven't played the new expansion yet, though. They might have fixed a lot of that stuff.
 
If I pick up 6 today I'll probably start on standard/prince (for civ 5 I play immortal unless I'm trying for a specific sort of game). It looks like they made some really huge changes so I'll just try for whatever victory condition seems good halfway through. Sounds like the early game is hard. Lots of barbarians?

I did my Civ 4 and 5 around King and Emperor. If we do get a WarRoom game going I'd probably just bump it down another touch to Warlord so that someone doesn't get wiped before even meeting the other Sherbros. I got invaded by 14 warriors by China once and couldn't hold them back as I didn't have any iron for swordsmen that playthrough (Prince). My Civ 4 and 5 strategy was always don't give a rip about military until swordsmen or even knights but that no longer flies at all.

Aggressive barbarians. If a scout sees your city, he'll return to his base and show up ~5 turns later with 3 spearmen and an archer at a time where you still only have warriors and a slinger if you didn't go up the military early research path. Tip 1 I'd give is to build scouts early to chase them away from your perimeter and never let barbarian scouts see your cities.

The city districts are a wonderful addition. Really benefits your cities to make each a specialist rather than balanced. Workers and roads have changes up a lot too that I didn't like at first, but realize is needed to prevent the army of workers you have late game you never really needed to acquire since ancient days. Certain tasks can cut research in half for different discoveries (like killing 3 enemies with a slinger gives you 50% archery tech, discovering another Civ gives you 50% writing) and I like that as even historically so many techs were discovered as "eureka!" moments rather than simply pouring money and time into them. I bet there's a guide somewhere for best way to chain all these tech boosts together, but I find it more fun to figure out for myself

Its also not as crystal clear to me (yet at least) where the prime spots to build a city are. Something may look good to me at first, and then in medieval ages I'll realize my #2 city sucks and now I can't just focus on Wonders out of my capitol like I like to do.
 
lmao no one should be losing to barbarians, walls or not.

Yeah barbarians don't ever actually kill you, but they do make it very frustrating and that you have to waste time building so many ancient units when you could be building granaries, monuments, a wonder, etc. And then you end up behind the nearby Civs and wondering if its worth it to keep playing or just start over and try again lol
 
Yeah barbarians don't ever actually kill you, but they do make it very frustrating and that you have to waste time building so many ancient units when you could be building granaries, monuments, a wonder, etc. And then you end up behind the nearby Civs and wondering if its worth it to keep playing or just start over and try again lol

They're definitely a nuisance early on. I usually find myself rushing slingers anyway and killing barbs so I can get the archery boost.
 
Definitely more barbs early on, building up military early is more important in 6 for that reason - and that there are huge reductions to penalties for waging war very early in the game. The game also tends to spawn Civs close together, fueling conflict over valuable land. I've found the AI to be pretty aggressive.

In that sense, the beginning of the game is really interesting (combined with things like quests that boost research). The mid-to-late game can get really boring though. There's really no sense in building tall as opposed to wide. More cities = better in Civ 6 across the board.



I haven't played the new expansion yet, though. They might have fixed a lot of that stuff.
I did my Civ 4 and 5 around King and Emperor. If we do get a WarRoom game going I'd probably just bump it down another touch to Warlord so that someone doesn't get wiped before even meeting the other Sherbros. I got invaded by 14 warriors by China once and couldn't hold them back as I didn't have any iron for swordsmen that playthrough (Prince). My Civ 4 and 5 strategy was always don't give a rip about military until swordsmen or even knights but that no longer flies at all.

Aggressive barbarians. If a scout sees your city, he'll return to his base and show up ~5 turns later with 3 spearmen and an archer at a time where you still only have warriors and a slinger if you didn't go up the military early research path. Tip 1 I'd give is to build scouts early to chase them away from your perimeter and never let barbarian scouts see your cities.

The city districts are a wonderful addition. Really benefits your cities to make each a specialist rather than balanced. Workers and roads have changes up a lot too that I didn't like at first, but realize is needed to prevent the army of workers you have late game you never really needed to acquire since ancient days. Certain tasks can cut research in half for different discoveries (like killing 3 enemies with a slinger gives you 50% archery tech, discovering another Civ gives you 50% writing) and I like that as even historically so many techs were discovered as "eureka!" moments rather than simply pouring money and time into them. I bet there's a guide somewhere for best way to chain all these tech boosts together, but I find it more fun to figure out for myself

Its also not as crystal clear to me (yet at least) where the prime spots to build a city are. Something may look good to me at first, and then in medieval ages I'll realize my #2 city sucks and now I can't just focus on Wonders out of my capitol like I like to do.
Wow, the early game in Civ 5 was already pretty unforgiving on worker timings and happiness and stuff, so that any extra barbs were a major pain. It sounds like it's similar to "raging barbarians" mode being standard. The districts and research boosts sound really interesting, compared to 5 where research is and city focus decisions are straightforward.
 
Wow, the early game in Civ 5 was already pretty unforgiving on worker timings and happiness and stuff, so that any extra barbs were a major pain. It sounds like it's similar to "raging barbarians" mode being standard. The districts and research boosts sound really interesting, compared to 5 where research is and city focus decisions are straightforward.

Happiness hasn't been nearly as much of a hassle as it was in Civ 5 (God I hated my ungrateful citizens in that game) but like I said I haven't played a game through to the modern age so maybe it gets worse more after the cities are very large

I'll build an entertainment district in each city to solve the happy problem and also give culture so seems a win-win
 
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lol didn't see that you'd said this before I posted.
 
On 6. Still trying to figure out basic starting strategies. What difficult setting you normally playing these on? I’m only on Prince so far again trying to wrap my head around it all. Haven’t had a game past medieval time yet, but this one started well enough I’ll be making my first win attempt with it. Probably cultural after I gain a lot of landmass with this early takeover and then chill

ahoy HockeyBjj,

i played Civ5 alot; i'm sure the basics are the same.

i can win around 30% of the time on the Emperor level.

as to starting strats, one tip i can give you is this; if you need one extra turn to start your opening city in a defensively sound position, do so. its worth it. it'll cost you a turn, but you'll make that up if you're on a hilltop because you'll have extra production from the start.

and scout. do it early, because you want to find a prime location for your 2nd city. chances are another civilization is eyeing that very plot of land.

- IGIT
 
I just added that person, if that was you

Yep. Same as my old screen name on here. You'll occasionally see me respond to old posts of my own around here, talking shit about what a can that guy is.
 
Happiness hasn't been nearly as much of a hassle as it was in Civ 5 (God I hated my ungrateful citizens in that game) but like I said I haven't played a game through to the modern age so maybe it gets worse more after the cities are very large

I'll build an entertainment district in each city to solve the happy problem and also give culture so seems a win-win
I went ahead and bought it and put in 60 turns w/Roosevelt. Just got my fourth city up and I think I almost kinda know what's going on lol. Should I put down a 5th quick (no freshwater but good resources)? Very confusing UI at first. Impressed so far. Barbs are a little more interesting and the AI is vicious with their settlers. Brazil forward settled me early, and then I had to declare war on Cleopatra because she went halfway across the map to block both of my other expands. What a bitch lol. And this is on Prince. It's comparable to Emperor opening difficulty on Civ 5 from what I've seen so far.
 
I went ahead and bought it and put in 60 turns w/Roosevelt. Just got my fourth city up and I think I almost kinda know what's going on lol. Very confusing UI at first. Impressed so far. Barbs are a little more interesting and the AI is vicious with their settlers. Brazil forward settled me early, and then I had to declare war on Cleopatra because she went halfway across the map to block both of my other expands. What a bitch lol. And this is on Prince. It's comparable to Emperor opening difficulty on Civ 5 from what I've seen so far.

Your opening turns Prince is more like Emperor comparison seems pretty accurate. I’m sure once we figure it out it’ll smooth over, but right now that’s my top takeaway of this installment

I might play a little this evening, and for sure will after going to the gym tomorrow morning
 
And this is on Prince. It's comparable to Emperor opening difficulty on Civ 5 from what I've seen so far.

hi Fawlty,

prince is like emperor in civ6?

- IGIT
 
Never played this shit game, but I would love to join in the voice chat while it's being played.
 
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